World.h 1.9 KB

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  1. #pragma once
  2. #include <Critical.h>
  3. #include <Screen.h>
  4. #include <Thread.h>
  5. #include <World3D.h>
  6. class PlayerKam;
  7. class FactoryClient;
  8. class Dimension;
  9. class Entity;
  10. class Chunk;
  11. class FactoryCraftModel;
  12. class Block;
  13. class World : public Framework::Thread
  14. {
  15. public:
  16. static World* INSTANCE;
  17. private:
  18. Dimension* currentDimension;
  19. Framework::World3D* renderedWorld;
  20. Framework::Screen3D* zScreenPtr;
  21. PlayerKam* kam;
  22. bool firstMessage;
  23. int ownEntityId;
  24. Framework::Model3D* currentTarget;
  25. Framework::Array<Framework::Point> subscriptions;
  26. FactoryClient* client;
  27. FactoryCraftModel* selectionModel;
  28. Framework::ReadWriteLock subLock;
  29. Framework::Critical targetLock;
  30. float dayLightFactor;
  31. double time;
  32. double dayLength;
  33. double transitionLength;
  34. double nightLength;
  35. public:
  36. World(Framework::Screen3D* zScreen, FactoryClient* client);
  37. ~World();
  38. int update(bool background);
  39. void onTick(double time);
  40. void setChunk(Chunk* chunk);
  41. void thread() override;
  42. Block* zBlockAt(Framework::Vec3<int> location) const;
  43. Block* getBlockAt(Framework::Vec3<int> location) const;
  44. Dimension* zDimension() const;
  45. void setVisibility(Entity* zEntity, bool visible);
  46. Framework::Point getChunkCenter(int x, int y) const;
  47. Entity* zEntity(int id) const;
  48. Entity* getEntity(int id) const;
  49. void removeEntity(int id);
  50. PlayerKam* zKamera() const;
  51. int getCurrentPlayerId() const;
  52. Entity* getCurrentPlayerEntity() const;
  53. void setTarget(Framework::Model3D* zTarget);
  54. void onChunkAdded(Framework::Point pos);
  55. Chunk* zChunk(Framework::Point center);
  56. Framework::Lock& getChunkReadLock();
  57. Framework::Model3D* getCurrentTarget() const;
  58. FactoryCraftModel* zSelectedEffectModel() const;
  59. FactoryClient* zClient() const;
  60. float getDayLightFactor() const;
  61. };