ItemList.cpp 6.3 KB

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  1. #include "ItemList.h"
  2. #include <FileSystem.h>
  3. #include <Globals.h>
  4. #include <Scroll.h>
  5. #include <TextField.h>
  6. #include "FactoryClient.h"
  7. #include "Game.h"
  8. #include "Globals.h"
  9. #include "ItemType.h"
  10. #include "UIMLToolTip.h"
  11. #include "World.h"
  12. ItemList::ItemList()
  13. : DrawableBackground(),
  14. currentTooltipSlot(-1)
  15. {
  16. setStyle(DrawableBackground::Style::Visible
  17. | DrawableBackground::Style::Allowed);
  18. slotList = new int[itemTypeCount];
  19. memset(slotList, 0, sizeof(int) * itemTypeCount);
  20. slotCount = 0;
  21. setNeedToolTipEvent([this](Drawable* z, Point p) {
  22. int slot = getSlotByLocalPos(p);
  23. if (currentTooltipSlot != slot && currentTooltipSlot != -1)
  24. {
  25. std::cout << "closing tooltip\n";
  26. this->setToolTipZ(0);
  27. currentTooltipSlot = -1;
  28. }
  29. if (slot != -1)
  30. {
  31. std::cout << "requesting tooltip for slot " << slot << "\n";
  32. window->zScreen()->postAction([this, slot]() {
  33. UIMLToolTip* tip = new UIMLToolTip();
  34. tip->setUIML(itemTypes[slot]->getTooltipUIML());
  35. tip->setWarten(0);
  36. tip->setPosition(mausPos.x, mausPos.y + 15);
  37. setToolTipZ(tip);
  38. });
  39. currentTooltipSlot = slot;
  40. return 1;
  41. }
  42. return 0;
  43. });
  44. }
  45. ItemList::~ItemList()
  46. {
  47. delete[] slotList;
  48. }
  49. int ItemList::getSlotByLocalPos(Framework::Point pos)
  50. {
  51. int x = 0;
  52. int y = 0;
  53. for (int i = 0; i < slotCount; i++)
  54. {
  55. if (pos.x >= x && pos.x < x + 50 && pos.y >= y && pos.y < y + 50)
  56. return slotList[i];
  57. x += 60;
  58. if (x >= getWidth())
  59. {
  60. y += 60;
  61. x = 0;
  62. }
  63. }
  64. return -1;
  65. }
  66. void ItemList::doMouseEvent(Framework::MouseEvent& me, bool userRet)
  67. {
  68. mausPos.x = me.originalX;
  69. mausPos.y = me.originalY;
  70. if (me.id == ME_Move)
  71. {
  72. if (getSlotByLocalPos(Point(me.mx, me.my)) != currentTooltipSlot)
  73. {
  74. if (currentTooltipSlot != -1)
  75. {
  76. std::cout << "closing tooltip\n";
  77. setToolTipZ(0);
  78. }
  79. else
  80. toolTipRequested = 0;
  81. currentTooltipSlot = -1;
  82. }
  83. }
  84. else if (me.id == ME_RLeft)
  85. {
  86. int pos = getSlotByLocalPos(Point(me.mx, me.my));
  87. if (pos >= 0)
  88. {
  89. World::INSTANCE->zClient()->craftingUIMLRequest(
  90. itemTypes[pos]->getId());
  91. }
  92. }
  93. else if (me.id == ME_RMiddle)
  94. {
  95. int pos = getSlotByLocalPos(Point(me.mx, me.my));
  96. if (pos >= 0)
  97. {
  98. if (Framework::getKeyState(T_Shift))
  99. {
  100. World::INSTANCE->zClient()->giveItemRequest(
  101. itemTypes[pos]->getId(), 1);
  102. }
  103. else
  104. {
  105. World::INSTANCE->zClient()->giveItemRequest(
  106. itemTypes[pos]->getId(), 0);
  107. }
  108. }
  109. }
  110. DrawableBackground::doMouseEvent(me, userRet);
  111. }
  112. bool ItemList::tick(double time)
  113. {
  114. return DrawableBackground::tick(time);
  115. }
  116. void ItemList::adjustSize(int parentWidth, int parentHeight)
  117. {
  118. int ipr = (parentWidth + 10) / 60;
  119. if (ipr == 0)
  120. {
  121. ipr = 1;
  122. }
  123. setSize(ipr * 60 - 10,
  124. (itemTypeCount / ipr + (itemTypeCount % ipr == 0 ? 0 : 1)) * 60 - 10);
  125. }
  126. void ItemList::render(Framework::Image& rObj)
  127. {
  128. const Text* filter
  129. = dynamic_cast<Game*>((Menu*)menuRegister->get("game"))->zFilterText();
  130. DrawableBackground::render(rObj);
  131. if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y)) return;
  132. int x = 0;
  133. int y = 0;
  134. int index = 0;
  135. for (int i = 0; i < itemTypeCount; i++)
  136. {
  137. if (filter->getLength() > 0
  138. && !itemTypes[i]->getName().has(filter->getText()))
  139. {
  140. continue;
  141. }
  142. slotList[index] = i;
  143. rObj.fillRegion(x, y, 50, 50, 0xFF222222);
  144. rObj.alphaImage(x, y, 50, 50, *itemTypes[i]->zIcon());
  145. x += 60;
  146. if (x >= getWidth())
  147. {
  148. x = 0;
  149. y += 60;
  150. }
  151. index++;
  152. }
  153. slotCount = index;
  154. rObj.releaseDrawOptions();
  155. }
  156. ItemListContainer::ItemListContainer()
  157. : Window()
  158. {
  159. LTDBFile iconsDat;
  160. iconsDat.setFile(new Text("data/images/gui_icons.ltdb"));
  161. iconsDat.readData(0);
  162. setStyle(Window::Style::Allowed | Window::Style::Border
  163. | Window::Style::BodyBAlpha | Window::Style::Movable
  164. | Window::Style::Title | Window::Style::TitleBAlpha
  165. | Window::Style::TitleBackground | Window::Style::BodyBackground
  166. | Window::Style::MEIgnoreInside | Window::Style::VScroll
  167. | Window::Style::WidthChangeable | Window::Style::BodyMinWidth
  168. | Window::Style::BodyMinHeight | Window::Style::HeightChangeable
  169. | Window::Style::Closable | Window::Style::ClosingBAlpha
  170. | Window::Style::ClosingBuffer | Window::Style::ClosingBAlpha
  171. | Window::Style::ClosingBackground | Style::ClosingBImage
  172. | Style::ClosingBuffer);
  173. setBodyBgColor(0xA0000000);
  174. setTBgColor(0xA0000000);
  175. setCloseBgColor(0xA0000000);
  176. setSize(329, window->zScreen()->getBackBufferSize().y - 20);
  177. setPosition(window->zScreen()->getBackBufferSize().x - getWidth() - 10, 10);
  178. setBorderWidth(2);
  179. setBorderColor(0xFF52525E);
  180. setTitel("Recipies");
  181. setTFontZ(dynamic_cast<Font*>(uiFactory.initParam.font->getThis()));
  182. zTTextField()->setSize(0, 20);
  183. zTTextField()->addStyle(TextField::Style::Center);
  184. setKeyboardEvent(_ret1TE);
  185. setBodyMin(70, 70);
  186. setVSBScroll(0);
  187. zVScrollBar()->setBgColor(0xA0000000, 1);
  188. setClosingMe([this](void* p, void* o, MouseEvent me) {
  189. if (me.id == ME_RLeft) removeStyle(Style::Visible);
  190. return 1;
  191. });
  192. setCloseAfStrength(10);
  193. setCloseAfColor(0x5F9C0A0A);
  194. setCloseBgImageZ(iconsDat.load(0, new Text("close.png")));
  195. setCloseClickAfColor(0xFF9C0A0A);
  196. setCloseClickAfStrength(10);
  197. list = new ItemList();
  198. list->setPosition(10, 10);
  199. addMember(list);
  200. }
  201. bool ItemListContainer::tick(double time)
  202. {
  203. list->adjustSize(getInnerWidth() - 35, getInnerHeight());
  204. if (zVScrollBar()->getScrollData()->max != list->getHeight() + 20)
  205. setVSBMax(list->getHeight() + 20);
  206. return Window::tick(time);
  207. }