CustomMiss.hlsl 256 B

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  1. #include "Common.hlsl"
  2. [shader("miss")]
  3. void Miss(inout HitInfo payload : SV_RayPayload)
  4. {
  5. if (payload.hitCount < MAX_TRANSPACENT_HITS)
  6. {
  7. payload.color[payload.hitCount] = float4(0.2f, 0.2f, 0.2f, -1.f);
  8. payload.hitCount++;
  9. }
  10. }