ItemBar.cpp 5.5 KB

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  1. #include "ItemBar.h"
  2. #include <Bild.h>
  3. #include <XML.h>
  4. #include "Globals.h"
  5. using namespace Framework;
  6. ItemBarElement::ItemBarElement()
  7. : UIMLElement()
  8. {}
  9. //! prüft, ob dieses UIML Element für ein bestimmtes xml Element zuständig ist
  10. bool ItemBarElement::isApplicableFor(Framework::XML::Element& element)
  11. {
  12. return element.getName().istGleich("itemBar");
  13. }
  14. //! erstellt eine neue Zeichnung zu einem gegebenen xml Element
  15. Framework::Zeichnung* ItemBarElement::parseElement(
  16. Framework::XML::Element& element, Framework::UIMLContainer& generalFactory)
  17. {
  18. return new ItemBarView(element.getAttributeValue("id"),
  19. (int)element.getAttributeValue("rowSize"),
  20. (int)element.getAttributeValue("target"),
  21. element.getAttributeValue("slotNameFilter"));
  22. }
  23. //! wendet die layout parameter zu einer Zeichnung an
  24. void ItemBarElement::layout(Framework::XML::Element& element,
  25. Framework::Zeichnung& z,
  26. int pWidth,
  27. int pHeight,
  28. Framework::UIMLContainer& generalLayouter)
  29. {
  30. z.setHeight(52);
  31. z.setWidth(592);
  32. UIMLElement::layout(element, z, pWidth, pHeight, generalLayouter);
  33. }
  34. ItemBarView::ItemBarView(Framework::Text id,
  35. int rowSize,
  36. int targetEntity,
  37. Framework::Text slotNameFilter)
  38. : ZeichnungHintergrund(),
  39. id(id),
  40. rowSize(rowSize),
  41. targetEntity(targetEntity),
  42. slotNameFilter(slotNameFilter),
  43. slots(0),
  44. leftHandPos(0)
  45. {
  46. char* msg = new char[id.getLength() + slotNameFilter.getLength() + 3];
  47. msg[0] = 0;
  48. msg[1] = (char)id.getLength();
  49. memcpy(msg + 2, id.getText(), id.getLength());
  50. msg[2 + id.getLength()] = (char)slotNameFilter.getLength();
  51. memcpy(msg + 3 + id.getLength(),
  52. slotNameFilter.getText(),
  53. slotNameFilter.getLength());
  54. World::INSTANCE->zClient()->inventoryAPIRequest(
  55. targetEntity, msg, id.getLength() + slotNameFilter.getLength() + 3);
  56. World::INSTANCE->zClient()->sendPlayerAction("\x8", 1);
  57. delete[] msg;
  58. }
  59. ItemBarView::~ItemBarView()
  60. {
  61. if (slots) slots->release();
  62. char* msg = new char[id.getLength() + 2];
  63. msg[0] = 1;
  64. msg[1] = (char)id.getLength();
  65. memcpy(msg + 2, id.getText(), id.getLength());
  66. World::INSTANCE->zClient()->inventoryAPIRequest(
  67. targetEntity, msg, id.getLength() + 2);
  68. delete[] msg;
  69. }
  70. void ItemBarView::api(char* message)
  71. {
  72. switch (message[0])
  73. {
  74. case 0:
  75. // send inventory content
  76. {
  77. Array<SlotInfo>* slots = new Array<SlotInfo>();
  78. int count = *(int*)(++message);
  79. for (int i = 0; i < count; i++)
  80. {
  81. SlotInfo info;
  82. info.id = *(int*)(message += 4);
  83. info.itemCount = *(int*)(message += 4);
  84. if (info.itemCount > 0)
  85. {
  86. info.hp = *(float*)(message += 4);
  87. info.maxHp = *(float*)(message += 4);
  88. info.durability = *(float*)(message += 4);
  89. info.maxDurability = *(float*)(message += 4);
  90. info.zItem = zItemType(*(int*)(message += 4))->zIcon();
  91. }
  92. slots->add(info);
  93. }
  94. postAction([this, slots]() {
  95. if (this->slots) this->slots->release();
  96. this->slots = slots;
  97. });
  98. break;
  99. }
  100. case 1: // set count of items
  101. {
  102. int id = *(int*)(message + 1);
  103. int count = *(int*)(message + 5);
  104. for (int i = 0; i < slots->getEintragAnzahl(); i++)
  105. {
  106. if (slots->get(i).id == id)
  107. {
  108. SlotInfo info = slots->get(i);
  109. info.itemCount = count;
  110. slots->set(info, i);
  111. break;
  112. }
  113. }
  114. break;
  115. }
  116. case 2: // add new stack
  117. {
  118. int id = *(int*)(message + 1);
  119. for (int i = 0; i < slots->getEintragAnzahl(); i++)
  120. {
  121. if (slots->get(i).id == id)
  122. {
  123. SlotInfo info = slots->get(i);
  124. info.itemCount = *(int*)(message + 5);
  125. info.hp = *(float*)(message + 9);
  126. info.maxHp = *(float*)(message + 13);
  127. info.durability = *(float*)(message + 17);
  128. info.maxDurability = *(float*)(message + 21);
  129. info.zItem = zItemType(*(int*)(message + 25))->zIcon();
  130. slots->set(info, i);
  131. break;
  132. }
  133. }
  134. break;
  135. }
  136. case 3: // set selected slot
  137. {
  138. leftHandPos = *(int*)(message + 1);
  139. break;
  140. }
  141. }
  142. }
  143. void ItemBarView::render(Bild& rObj)
  144. {
  145. ZeichnungHintergrund::render(rObj);
  146. if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y)) return;
  147. if (slots)
  148. {
  149. int x = 0;
  150. int y = 0;
  151. int rowCount = 0;
  152. int index = 0;
  153. for (SlotInfo info : *slots)
  154. {
  155. info.render(x,
  156. y,
  157. rObj,
  158. index == leftHandPos,
  159. index == (leftHandPos + 1) % slots->getEintragAnzahl());
  160. x += 60;
  161. if (++rowCount >= rowSize)
  162. {
  163. y += 60;
  164. x = 0;
  165. rowCount = 0;
  166. }
  167. index++;
  168. }
  169. }
  170. rObj.releaseDrawOptions();
  171. }