ItemBar.cpp 6.4 KB

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  1. #include "ItemBar.h"
  2. #include <Bild.h>
  3. #include <DateiSystem.h>
  4. #include <XML.h>
  5. #include "Globals.h"
  6. using namespace Framework;
  7. ItemBarElement::ItemBarElement()
  8. : UIMLElement()
  9. {}
  10. //! prüft, ob dieses UIML Element für ein bestimmtes xml Element zuständig ist
  11. bool ItemBarElement::isApplicableFor(Framework::XML::Element& element)
  12. {
  13. return element.getName().istGleich("itemBar");
  14. }
  15. //! erstellt eine neue Zeichnung zu einem gegebenen xml Element
  16. Framework::Zeichnung* ItemBarElement::parseElement(
  17. Framework::XML::Element& element, Framework::UIMLContainer& generalFactory)
  18. {
  19. return new ItemBarView(element.getAttributeValue("id"),
  20. (int)element.getAttributeValue("rowSize"),
  21. (int)element.getAttributeValue("target"),
  22. element.getAttributeValue("slotNameFilter"));
  23. }
  24. bool ItemBarElement::updateElement(Framework::XML::Element& element,
  25. Framework::Zeichnung& z,
  26. Framework::UIMLContainer& generalFactory)
  27. {
  28. return false;
  29. }
  30. //! wendet die layout parameter zu einer Zeichnung an
  31. void ItemBarElement::layout(Framework::XML::Element& element,
  32. Framework::Zeichnung& z,
  33. int pWidth,
  34. int pHeight,
  35. Framework::UIMLContainer& generalLayouter)
  36. {
  37. z.setHeight(52);
  38. z.setWidth(592);
  39. UIMLElement::layout(element, z, pWidth, pHeight, generalLayouter);
  40. }
  41. ItemBarView::ItemBarView(Framework::Text id,
  42. int rowSize,
  43. int targetEntity,
  44. Framework::Text slotNameFilter)
  45. : ZeichnungHintergrund(),
  46. NetworkAPIProcessor(),
  47. id(id),
  48. rowSize(rowSize),
  49. targetEntity(targetEntity),
  50. slotNameFilter(slotNameFilter),
  51. slots(0),
  52. leftHandPos(0)
  53. {
  54. char* msg = new char[id.getLength() + slotNameFilter.getLength() + 7];
  55. msg[0] = 0;
  56. msg[1] = (char)id.getLength();
  57. memcpy(msg + 2, id.getText(), id.getLength());
  58. *(int*)(msg + 2 + id.getLength()) = NetworkAPIProcessor::getId();
  59. msg[6 + id.getLength()] = (char)slotNameFilter.getLength();
  60. memcpy(msg + 7 + id.getLength(),
  61. slotNameFilter.getText(),
  62. slotNameFilter.getLength());
  63. World::INSTANCE->zClient()->inventoryAPIRequest(
  64. targetEntity, msg, id.getLength() + slotNameFilter.getLength() + 7);
  65. World::INSTANCE->zClient()->sendPlayerAction("\x8", 1);
  66. delete[] msg;
  67. }
  68. ItemBarView::~ItemBarView()
  69. {
  70. if (slots) slots->release();
  71. char* msg = new char[id.getLength() + 6];
  72. msg[0] = 1;
  73. msg[1] = (char)id.getLength();
  74. memcpy(msg + 2, id.getText(), id.getLength());
  75. *(int*)(msg + 2 + id.getLength()) = NetworkAPIProcessor::getId();
  76. World::INSTANCE->zClient()->inventoryAPIRequest(
  77. targetEntity, msg, id.getLength() + 6);
  78. delete[] msg;
  79. }
  80. void ItemBarView::api(char* message)
  81. {
  82. switch (message[0])
  83. {
  84. case 0:
  85. // send inventory content
  86. {
  87. Array<SlotInfo>* slots = new Array<SlotInfo>();
  88. int count = *(int*)(++message);
  89. for (int i = 0; i < count; i++)
  90. {
  91. SlotInfo info;
  92. info.id = *(int*)(message += 4);
  93. info.itemCount = *(int*)(message += 4);
  94. if (info.itemCount > 0)
  95. {
  96. info.hp = *(float*)(message += 4);
  97. info.maxHp = *(float*)(message += 4);
  98. info.durability = *(float*)(message += 4);
  99. info.maxDurability = *(float*)(message += 4);
  100. info.zItem = zItemType(*(int*)(message += 4))->zIcon();
  101. char len = *(message += 4);
  102. char* name = new char[len + 1];
  103. memcpy(name, message += 1, len);
  104. name[len] = 0;
  105. info.name = name;
  106. delete[] name;
  107. message += len - 4;
  108. }
  109. slots->add(info);
  110. }
  111. window->zBildschirm()->postAction([this, slots]() {
  112. if (this->slots) this->slots->release();
  113. this->slots = slots;
  114. });
  115. break;
  116. }
  117. case 1: // set count of items
  118. {
  119. int id = *(int*)(message + 1);
  120. int count = *(int*)(message + 5);
  121. for (int i = 0; i < slots->getEintragAnzahl(); i++)
  122. {
  123. if (slots->get(i).id == id)
  124. {
  125. SlotInfo info = slots->get(i);
  126. info.itemCount = count;
  127. slots->set(info, i);
  128. break;
  129. }
  130. }
  131. break;
  132. }
  133. case 2: // add new stack
  134. {
  135. int id = *(int*)(message + 1);
  136. for (int i = 0; i < slots->getEintragAnzahl(); i++)
  137. {
  138. if (slots->get(i).id == id)
  139. {
  140. SlotInfo info = slots->get(i);
  141. info.itemCount = *(int*)(message + 5);
  142. info.hp = *(float*)(message + 9);
  143. info.maxHp = *(float*)(message + 13);
  144. info.durability = *(float*)(message + 17);
  145. info.maxDurability = *(float*)(message + 21);
  146. info.zItem = zItemType(*(int*)(message + 25))->zIcon();
  147. char len = *(message + 29);
  148. char* name = new char[len + 1];
  149. memcpy(name, message + 30, len);
  150. name[len] = 0;
  151. info.name = name;
  152. delete[] name;
  153. slots->set(info, i);
  154. break;
  155. }
  156. }
  157. break;
  158. }
  159. case 3: // set selected slot
  160. {
  161. leftHandPos = *(int*)(message + 1);
  162. break;
  163. }
  164. }
  165. }
  166. void ItemBarView::render(Bild& rObj)
  167. {
  168. ZeichnungHintergrund::render(rObj);
  169. if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y)) return;
  170. if (slots)
  171. {
  172. int x = 0;
  173. int y = 0;
  174. int rowCount = 0;
  175. int index = 0;
  176. for (SlotInfo info : *slots)
  177. {
  178. info.render(x, y, rObj, index == leftHandPos, 0);
  179. x += 60;
  180. if (++rowCount >= rowSize)
  181. {
  182. y += 60;
  183. x = 0;
  184. rowCount = 0;
  185. }
  186. index++;
  187. }
  188. }
  189. rObj.releaseDrawOptions();
  190. }