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- #pragma once
- #include <HashMap.h>
- #include <Button.h>
- #include <List.h>
- #include <TextField.h>
- #include "Menu.h"
- class ServerStatus : public DrawableBackground
- {
- private:
- Framework::Text name;
- Framework::Text ip;
- unsigned short sslPort;
- unsigned short port;
- Framework::Text playerName;
- int ping;
- Framework::Text status;
- int statusId;
- int requestId;
- Framework::HashMap<Framework::Text, Framework::Text>* secrets;
- Framework::Button* removeButton;
- Framework::Button* join;
- public:
- ServerStatus(Framework::Text name,
- Framework::Text ip,
- unsigned short sslPort,
- unsigned short port,
- Framework::HashMap<Framework::Text, Framework::Text>* secrets);
- ~ServerStatus();
- virtual void updatePlayerName(Framework::Text playerName);
- virtual void doMouseEvent(
- Framework::MouseEvent& me, bool userRet) override;
- virtual bool tick(double time) override;
- virtual void render(Framework::Image& rObj) override;
- Framework::Text getName() const;
- Framework::Text getIp() const;
- unsigned short getSSLPort() const;
- unsigned short getPort() const;
- Framework::HashMap<Framework::Text, Framework::Text>* zSecrets() const;
- bool canConnect() const;
- };
- class ServerSelectionMenu : public Menu
- {
- private:
- Framework::TextField* playerName;
- Framework::TextField* playerNameLabel;
- Framework::TextField* serverLabel;
- Framework::DrawableList* serverList;
- Framework::Button* add;
- Framework::Button* refresh;
- Framework::Button* exit;
- public:
- ServerSelectionMenu(Framework::Screen* zScreen);
- void addServer(Framework::Text name,
- Framework::Text ip,
- unsigned short sslPort,
- unsigned short port);
- bool hasServer(Framework::Text name) const;
- void removeServer(Framework::Text name) const;
- void saveServers() const;
- };
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