ItemBar.cpp 6.1 KB

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  1. #include "ItemBar.h"
  2. #include <Bild.h>
  3. #include <XML.h>
  4. #include "Globals.h"
  5. using namespace Framework;
  6. ItemBarElement::ItemBarElement()
  7. : UIMLElement()
  8. {}
  9. //! prüft, ob dieses UIML Element für ein bestimmtes xml Element zuständig ist
  10. bool ItemBarElement::isApplicableFor(Framework::XML::Element& element)
  11. {
  12. return element.getName().istGleich("itemBar");
  13. }
  14. //! erstellt eine neue Zeichnung zu einem gegebenen xml Element
  15. Framework::Zeichnung* ItemBarElement::parseElement(
  16. Framework::XML::Element& element, Framework::UIMLContainer& generalFactory)
  17. {
  18. return new ItemBarView(element.getAttributeValue("id"),
  19. (int)element.getAttributeValue("rowSize"),
  20. (int)element.getAttributeValue("target"),
  21. element.getAttributeValue("slotNameFilter"));
  22. }
  23. //! wendet die layout parameter zu einer Zeichnung an
  24. void ItemBarElement::layout(Framework::XML::Element& element,
  25. Framework::Zeichnung& z,
  26. int pWidth,
  27. int pHeight,
  28. Framework::UIMLContainer& generalLayouter)
  29. {
  30. z.setHeight(52);
  31. z.setWidth(592);
  32. UIMLElement::layout(element, z, pWidth, pHeight, generalLayouter);
  33. }
  34. ItemBarView::ItemBarView(Framework::Text id,
  35. int rowSize,
  36. int targetEntity,
  37. Framework::Text slotNameFilter)
  38. : ZeichnungHintergrund(),
  39. id(id),
  40. rowSize(rowSize),
  41. targetEntity(targetEntity),
  42. slotNameFilter(slotNameFilter),
  43. slots(0),
  44. leftHandPos(0)
  45. {
  46. char* msg = new char[id.getLength() + slotNameFilter.getLength() + 3];
  47. msg[0] = 0;
  48. msg[1] = (char)id.getLength();
  49. memcpy(msg + 2, id.getText(), id.getLength());
  50. msg[2 + id.getLength()] = (char)slotNameFilter.getLength();
  51. memcpy(msg + 3 + id.getLength(),
  52. slotNameFilter.getText(),
  53. slotNameFilter.getLength());
  54. World::INSTANCE->zClient()->inventoryAPIRequest(
  55. targetEntity, msg, id.getLength() + slotNameFilter.getLength() + 3);
  56. World::INSTANCE->zClient()->sendPlayerAction("\x8", 1);
  57. delete[] msg;
  58. }
  59. ItemBarView::~ItemBarView()
  60. {
  61. if (slots) slots->release();
  62. char* msg = new char[id.getLength() + 2];
  63. msg[0] = 1;
  64. msg[1] = (char)id.getLength();
  65. memcpy(msg + 2, id.getText(), id.getLength());
  66. World::INSTANCE->zClient()->inventoryAPIRequest(
  67. targetEntity, msg, id.getLength() + 2);
  68. delete[] msg;
  69. }
  70. void ItemBarView::api(char* message)
  71. {
  72. switch (message[0])
  73. {
  74. case 0:
  75. // send inventory content
  76. {
  77. Array<SlotInfo>* slots = new Array<SlotInfo>();
  78. int count = *(int*)(++message);
  79. for (int i = 0; i < count; i++)
  80. {
  81. SlotInfo info;
  82. info.id = *(int*)(message += 4);
  83. info.itemCount = *(int*)(message += 4);
  84. if (info.itemCount > 0)
  85. {
  86. info.hp = *(float*)(message += 4);
  87. info.maxHp = *(float*)(message += 4);
  88. info.durability = *(float*)(message += 4);
  89. info.maxDurability = *(float*)(message += 4);
  90. info.zItem = zItemType(*(int*)(message += 4))->zIcon();
  91. char len = *(message += 4);
  92. char* name = new char[len + 1];
  93. memcpy(name, message += 1, len);
  94. name[len] = 0;
  95. info.name = name;
  96. delete[] name;
  97. message += len - 4;
  98. }
  99. slots->add(info);
  100. }
  101. window->zBildschirm()->postAction([this, slots]() {
  102. if (this->slots) this->slots->release();
  103. this->slots = slots;
  104. });
  105. break;
  106. }
  107. case 1: // set count of items
  108. {
  109. int id = *(int*)(message + 1);
  110. int count = *(int*)(message + 5);
  111. for (int i = 0; i < slots->getEintragAnzahl(); i++)
  112. {
  113. if (slots->get(i).id == id)
  114. {
  115. SlotInfo info = slots->get(i);
  116. info.itemCount = count;
  117. slots->set(info, i);
  118. break;
  119. }
  120. }
  121. break;
  122. }
  123. case 2: // add new stack
  124. {
  125. int id = *(int*)(message + 1);
  126. for (int i = 0; i < slots->getEintragAnzahl(); i++)
  127. {
  128. if (slots->get(i).id == id)
  129. {
  130. SlotInfo info = slots->get(i);
  131. info.itemCount = *(int*)(message + 5);
  132. info.hp = *(float*)(message + 9);
  133. info.maxHp = *(float*)(message + 13);
  134. info.durability = *(float*)(message + 17);
  135. info.maxDurability = *(float*)(message + 21);
  136. info.zItem = zItemType(*(int*)(message + 25))->zIcon();
  137. char len = *(message + 29);
  138. char* name = new char[len + 1];
  139. memcpy(name, message + 30, len);
  140. name[len] = 0;
  141. info.name = name;
  142. delete[] name;
  143. slots->set(info, i);
  144. break;
  145. }
  146. }
  147. break;
  148. }
  149. case 3: // set selected slot
  150. {
  151. leftHandPos = *(int*)(message + 1);
  152. break;
  153. }
  154. }
  155. }
  156. void ItemBarView::render(Bild& rObj)
  157. {
  158. ZeichnungHintergrund::render(rObj);
  159. if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y)) return;
  160. if (slots)
  161. {
  162. int x = 0;
  163. int y = 0;
  164. int rowCount = 0;
  165. int index = 0;
  166. for (SlotInfo info : *slots)
  167. {
  168. info.render(x,
  169. y,
  170. rObj,
  171. index == leftHandPos,
  172. index == (leftHandPos + 1) % slots->getEintragAnzahl());
  173. x += 60;
  174. if (++rowCount >= rowSize)
  175. {
  176. y += 60;
  177. x = 0;
  178. rowCount = 0;
  179. }
  180. index++;
  181. }
  182. }
  183. rObj.releaseDrawOptions();
  184. }