FactoryClient.cpp 11 KB

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  1. #include "FactoryClient.h"
  2. #include <Bild.h>
  3. #include <Textur.h>
  4. #include "Globals.h"
  5. using namespace Network;
  6. using namespace Framework;
  7. FactoryClient::FactoryClient()
  8. {
  9. client = 0;
  10. background = 0;
  11. foreground = 0;
  12. backgroundReader = 0;
  13. foregroundReader = 0;
  14. bgReaderUsage = 0;
  15. fgReaderUsage = 0;
  16. }
  17. FactoryClient::~FactoryClient()
  18. {
  19. if (client) disconnect();
  20. }
  21. void FactoryClient::loadServerInfo()
  22. {
  23. // receive type information
  24. for (int i = 0; i < blockTypeCount; i++)
  25. blockTypes[i]->release();
  26. delete[] blockTypes;
  27. for (int i = 0; i < itemTypeCount; i++)
  28. itemTypes[i]->release();
  29. delete[] itemTypes;
  30. for (int i = 0; i < entityTypeCount; i++)
  31. entityTypes[i]->release();
  32. delete[] entityTypes;
  33. foregroundReader->lese((char*)&blockTypeCount, 4);
  34. blockTypes = new BlockType*[blockTypeCount];
  35. for (int i = 0; i < blockTypeCount; i++)
  36. {
  37. int id;
  38. foregroundReader->lese((char*)&id, 4);
  39. bool needsInstance;
  40. foregroundReader->lese((char*)&needsInstance, 1);
  41. int maxHp;
  42. foregroundReader->lese((char*)&maxHp, 4);
  43. blockTypes[i] = new BlockType(
  44. id, needsInstance, ModelInfo(foregroundReader), maxHp);
  45. }
  46. foregroundReader->lese((char*)&itemTypeCount, 4);
  47. itemTypes = new ItemType*[itemTypeCount];
  48. for (int i = 0; i < itemTypeCount; i++)
  49. {
  50. int id;
  51. foregroundReader->lese((char*)&id, 4);
  52. itemTypes[i] = new ItemType(id, ModelInfo(foregroundReader));
  53. }
  54. foregroundReader->lese((char*)&entityTypeCount, 4);
  55. entityTypes = new EntityType*[entityTypeCount];
  56. for (int i = 0; i < entityTypeCount; i++)
  57. {
  58. int id;
  59. foregroundReader->lese((char*)&id, 4);
  60. entityTypes[i] = new EntityType(id, ModelInfo(foregroundReader));
  61. }
  62. // pre rendering item models
  63. Kam3D* kam = new Kam3D();
  64. Welt3D* w = new Welt3D();
  65. w->addDiffuseLight(DiffuseLight{
  66. Vec3<float>(0.5f, 0.5f, -1.f), Vec3<float>(1.f, 1.f, 1.f)});
  67. kam->setWelt(w);
  68. kam->setBildschirmPosition(0, 0);
  69. kam->setBildschirmSize(50, 50);
  70. kam->setPosition(Vec3<float>(0, 0, 0));
  71. kam->setRotation({(float)PI / 2.f, 0.f, std::atan2(0.f, -1.f) + (float)PI / 2});
  72. Bild* b = new Bild();
  73. b->neuBild(50, 50, 0);
  74. for (int i = 0; i < itemTypeCount; i++)
  75. {
  76. Model3D* mdl = new Model3D();
  77. Model3DData* data = itemTypes[i]->getItemModel();
  78. if (data)
  79. {
  80. Vec3<float> min = data->getMinPos();
  81. Vec3<float> max = data->getMaxPos();
  82. float maxX = MAX(MAX(MAX(abs(min.x), abs(max.x)), MAX(abs(min.y), abs(max.y))), MAX(abs(min.z), abs(max.z)));
  83. kam->setPosition(Vec3<float>(maxX * 5, 0.f, 0.f));
  84. }
  85. mdl->setModelDaten(data);
  86. mdl->setModelTextur(itemTypes[i]->getItemTextur());
  87. mdl->setPosition(Vec3<float>(0.f, 0.f, 0.f));
  88. mdl->setDrehung(0.25f, 0.25f, 0.55f);
  89. w->addZeichnung(mdl);
  90. w->tick(0);
  91. window->zBildschirm()->lock();
  92. DX11Textur* t = (DX11Textur*)window->zBildschirm()
  93. ->zGraphicsApi()
  94. ->createOrGetTextur(
  95. Text("rendered/items/") + itemTypes[i]->getId(),
  96. dynamic_cast<Bild*>(b->getThis()));
  97. window->zBildschirm()->zGraphicsApi()->renderKamera(kam, t);
  98. Bild* result = new Bild();
  99. t->copyToImage(result);
  100. itemTypes[i]->setBild(result);
  101. t->release();
  102. window->zBildschirm()->unlock();
  103. w->removeZeichnung(mdl);
  104. }
  105. b->release();
  106. kam->release();
  107. }
  108. bool FactoryClient::connect(Text ip, unsigned short sslPort)
  109. {
  110. if (client) disconnect();
  111. client = new SSLKlient();
  112. if (!client->verbinde(sslPort, ip)) return false;
  113. this->ip = ip;
  114. return 1;
  115. }
  116. int FactoryClient::ping()
  117. {
  118. ZeitMesser zm;
  119. zm.messungStart();
  120. if (!client->sende("\3", 1)) return -1;
  121. char c;
  122. client->getNachricht(&c, 1);
  123. zm.messungEnde();
  124. return (int)(zm.getSekunden() * 1000);
  125. }
  126. int FactoryClient::status(Framework::Text name, Framework::Text secret)
  127. {
  128. if (!client->sende("\4", 1)) return 404;
  129. char c;
  130. client->getNachricht(&c, 1);
  131. if (c == 1)
  132. {
  133. char len = (char)name.getLength();
  134. client->sende(&len, 1);
  135. client->sende(name, len);
  136. short sLen = (short)secret.getLength();
  137. client->sende((char*)&sLen, 2);
  138. client->sende(secret, sLen);
  139. char res;
  140. client->getNachricht(&res, 1);
  141. if (res == 1) return 200;
  142. if (res == 0) return 403;
  143. }
  144. return 404;
  145. }
  146. int FactoryClient::join(
  147. Framework::Text name, Framework::Text& secret, unsigned short port)
  148. {
  149. client->sende("\1", 1);
  150. char len = (char)name.getLength();
  151. client->sende(&len, 1);
  152. client->sende(name, len);
  153. short sLen = (short)secret.getLength();
  154. client->sende((char*)&sLen, 2);
  155. client->sende(secret, sLen);
  156. char res;
  157. client->getNachricht(&res, 1);
  158. if (res == 1 || res == 2)
  159. {
  160. if (res == 2)
  161. {
  162. client->getNachricht((char*)&sLen, 2);
  163. char* buffer = new char[sLen + 1];
  164. client->getNachricht(buffer, sLen);
  165. buffer[sLen] = 0;
  166. secret = buffer;
  167. delete[] buffer;
  168. }
  169. int keyLen;
  170. client->getNachricht((char*)&keyLen, 4);
  171. char* key = new char[keyLen];
  172. client->getNachricht(key, keyLen);
  173. foreground = new Klient();
  174. if (!foreground->verbinde(port, ip))
  175. {
  176. delete[] key;
  177. return false;
  178. }
  179. if (!foreground->sende((char*)&keyLen, 2))
  180. {
  181. delete[] key;
  182. return false;
  183. }
  184. if (!foreground->sende(key, keyLen))
  185. {
  186. delete[] key;
  187. return false;
  188. }
  189. background = new Klient();
  190. if (!background->verbinde(port, ip))
  191. {
  192. delete[] key;
  193. foreground->release();
  194. foreground = 0;
  195. background->release();
  196. background = 0;
  197. return false;
  198. }
  199. if (!background->sende((char*)&keyLen, 2))
  200. {
  201. delete[] key;
  202. foreground->release();
  203. foreground = 0;
  204. background->release();
  205. background = 0;
  206. return false;
  207. }
  208. if (!background->sende(key, keyLen))
  209. {
  210. delete[] key;
  211. foreground->release();
  212. foreground = 0;
  213. background->release();
  214. background = 0;
  215. return false;
  216. }
  217. delete[] key;
  218. bool bg = 0;
  219. if (!foreground->sende((char*)&bg, 1))
  220. {
  221. delete[] key;
  222. return 201;
  223. }
  224. foregroundReader = new NetworkReader(foreground);
  225. bg = 1;
  226. if (!background->sende((char*)&bg, 1)) return 201;
  227. backgroundReader = new NetworkReader(background);
  228. client->trenne();
  229. loadServerInfo();
  230. return 200;
  231. }
  232. if (res == 0) return 403;
  233. return 500;
  234. }
  235. void FactoryClient::disconnect()
  236. {
  237. if (client)
  238. {
  239. NetworkReader* fgReader = foregroundReader;
  240. NetworkReader* bgReader = backgroundReader;
  241. backgroundReader = 0;
  242. foregroundReader = 0;
  243. if (foreground) foreground->trenne();
  244. if (background) background->trenne();
  245. while (fgReaderUsage > 0 || bgReaderUsage > 0)
  246. Sleep(100);
  247. delete fgReader;
  248. delete bgReader;
  249. client->release();
  250. client = 0;
  251. if (foreground) foreground->release();
  252. foreground = 0;
  253. if (background) background->release();
  254. background = 0;
  255. }
  256. }
  257. NetworkReader* FactoryClient::getNextForegroundMessage()
  258. {
  259. fgReaderUsage++;
  260. if (!foreground) return 0;
  261. if (!foreground->hatNachricht(0)) return 0;
  262. return foregroundReader;
  263. }
  264. NetworkReader* FactoryClient::getNextBackgroundMessage()
  265. {
  266. bgReaderUsage++;
  267. if (!background) return 0;
  268. if (!background->hatNachricht(0)) return 0;
  269. return backgroundReader;
  270. }
  271. void FactoryClient::endMessageReading(bool bg)
  272. {
  273. if (bg)
  274. bgReaderUsage--;
  275. else
  276. fgReaderUsage--;
  277. }
  278. void FactoryClient::sendPlayerAction(char* data, unsigned short length)
  279. {
  280. if (!foreground) return;
  281. cs.lock();
  282. length += 1;
  283. foreground->sende((char*)&length, 2);
  284. char msgId = 2;
  285. foreground->sende(&msgId, 1);
  286. foreground->sende((char*)data, length - 1);
  287. cs.unlock();
  288. }
  289. void FactoryClient::sendPlayerMovement(MovementFrame& frame)
  290. {
  291. if (!foreground) return;
  292. cs.lock();
  293. short length = 38;
  294. foreground->sende((char*)&length, 2);
  295. char msgId = 2; // player message
  296. foreground->sende(&msgId, 1);
  297. foreground->sende(&msgId, 1); // set movement
  298. foreground->sende((char*)&frame.direction.x, 4);
  299. foreground->sende((char*)&frame.direction.y, 4);
  300. foreground->sende((char*)&frame.direction.z, 4);
  301. foreground->sende((char*)&frame.targetPosition.x, 4);
  302. foreground->sende((char*)&frame.targetPosition.y, 4);
  303. foreground->sende((char*)&frame.targetPosition.z, 4);
  304. foreground->sende((char*)&frame.movementFlags, 4);
  305. foreground->sende((char*)&frame.duration, 8);
  306. cs.unlock();
  307. }
  308. void FactoryClient::entityAPIRequest(
  309. int entityId, char* message, unsigned short length)
  310. {
  311. if (!foreground) return;
  312. cs.lock();
  313. length += 5;
  314. foreground->sende((char*)&length, 2);
  315. char msgId = 3;
  316. foreground->sende(&msgId, 1);
  317. foreground->sende((char*)&entityId, 4);
  318. foreground->sende(message, length - 5);
  319. cs.unlock();
  320. }
  321. void FactoryClient::chunkAPIRequest(
  322. Punkt center, char* message, unsigned short length)
  323. {
  324. length += 10;
  325. cs.lock();
  326. foreground->sende((char*)&length, 2);
  327. char type = 1;
  328. foreground->sende(&type, 1);
  329. type = 0;
  330. foreground->sende(&type, 1);
  331. foreground->sende((char*)&center.x, 4);
  332. foreground->sende((char*)&center.y, 4);
  333. foreground->sende(message, length - 10);
  334. cs.unlock();
  335. }
  336. void FactoryClient::inventoryAPIRequest(
  337. Framework::Either<int, Framework::VecN<int, 4>> target,
  338. char* message,
  339. unsigned short length)
  340. {
  341. if (!foreground) return;
  342. cs.lock();
  343. length += target.isA() ? 6 : 18;
  344. foreground->sende((char*)&length, 2);
  345. char msgId = 4;
  346. foreground->sende(&msgId, 1);
  347. bool isEntity = target.isA();
  348. foreground->sende((char*)&isEntity, 1);
  349. if (target.isA())
  350. {
  351. int id = target.getA();
  352. foreground->sende((char*)&id, 4);
  353. }
  354. else
  355. {
  356. for (int i = 0; i < 4; i++)
  357. {
  358. int v = target.getB()[i];
  359. foreground->sende((char*)&v, 4);
  360. }
  361. }
  362. foreground->sende(message, length - (target.isA() ? 6 : 18));
  363. cs.unlock();
  364. }
  365. bool FactoryClient::isConnected()
  366. {
  367. return foreground->isConnected() && background->isConnected();
  368. }