Block.cpp 7.6 KB

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  1. #include "Block.h"
  2. #include <Shader.h>
  3. #include <Textur.h>
  4. #include "CustomDX11API.h"
  5. #include "Globals.h"
  6. Block::Block(const BlockType* zType,
  7. Framework::Vec3<int> pos,
  8. Model3DData* model,
  9. Model3DTextur* texture,
  10. int maxHP,
  11. bool transparent,
  12. bool needRequestModelInfo,
  13. float size,
  14. bool passable,
  15. float speedModifier)
  16. : FactoryCraftModel(),
  17. zType(zType),
  18. location(pos),
  19. maxHP((float)maxHP),
  20. needRequestModelInfo(needRequestModelInfo),
  21. partOfModel(0),
  22. flowOptions(0),
  23. distanceToSource(0),
  24. passable(passable),
  25. speedModifier(speedModifier)
  26. {
  27. hp = (float)maxHP;
  28. memset(sideVisible, 0, 6);
  29. // Model3D::setAlpha(transparent);
  30. Model3D::setPosition(
  31. (Framework::Vec3<float>)pos + Framework::Vec3<float>{0.5f, 0.5f, 0.5f});
  32. setModelDaten(model);
  33. setModelTextur(texture);
  34. memset(lightData, 0, 6 * 6);
  35. setSize(size);
  36. }
  37. Block::~Block() {}
  38. void Block::beforeRender(
  39. GraphicsApi* api, Shader* zVertexShader, Shader* zPixelShader)
  40. {
  41. if (needRequestModelInfo)
  42. {
  43. needRequestModelInfo = 0;
  44. World::INSTANCE->zClient()->blockAPIRequest(location, "\0", 1);
  45. }
  46. FactoryCraftModel::beforeRender(api, zVertexShader, zPixelShader);
  47. }
  48. void Block::setFlow(char flowOptions, char distanceToSource)
  49. {
  50. this->flowOptions = flowOptions;
  51. this->distanceToSource = distanceToSource;
  52. }
  53. void Block::api(char* message)
  54. {
  55. switch (message[0])
  56. {
  57. case 0: // hp change
  58. {
  59. hp = *(float*)(message + 1);
  60. setDestroyedState(1 - hp / maxHP);
  61. Model3D* mdl = World::INSTANCE->getCurrentTarget();
  62. if (mdl == this)
  63. {
  64. if (partOfModel)
  65. {
  66. World::INSTANCE->zSelectedEffectModel()->setDestroyedState(
  67. 1 - hp / maxHP);
  68. }
  69. }
  70. if (mdl) mdl->release();
  71. break;
  72. }
  73. case 1: // model change
  74. {
  75. ByteArrayReader reader(message + 1, 10000, 0);
  76. ModelInfo info(&reader);
  77. setModelDaten(info.getModel());
  78. setSize(info.getSize());
  79. setModelTextur(info.getTexture());
  80. Chunk* zChunk = World::INSTANCE->zChunk(
  81. World::INSTANCE->getChunkCenter(location.x, location.y));
  82. if (zChunk)
  83. {
  84. zChunk->setModelChanged(partOfModel);
  85. }
  86. break;
  87. }
  88. case 2: // update fluid state
  89. {
  90. flowOptions = message[1];
  91. distanceToSource = message[2];
  92. Chunk* zChunk = World::INSTANCE->zChunk(
  93. World::INSTANCE->getChunkCenter(location.x, location.y));
  94. if (zChunk)
  95. {
  96. zChunk->setModelChanged(partOfModel);
  97. }
  98. }
  99. case 3: // update passable and speed modifier
  100. {
  101. passable = message[1];
  102. speedModifier = *(float*)(message + 2);
  103. break;
  104. }
  105. }
  106. }
  107. void Block::copyLightTo(Block* zB)
  108. {
  109. memcpy(zB->lightData, lightData, 6 * 6);
  110. memcpy(zB->sideVisible, sideVisible, 6);
  111. }
  112. void Block::setLightData(Direction dir, unsigned char* data, Chunk* zC)
  113. {
  114. memcpy(lightData + getDirectionIndex(dir) * 6, data, 6);
  115. if (data[0] | data[1] | data[2] | data[3] | data[4] | data[5])
  116. sideVisible[getDirectionIndex(dir)] = 1;
  117. else
  118. sideVisible[getDirectionIndex(dir)] = 0;
  119. if (zC) zC->setLightChanged(partOfModel);
  120. int sum1 = 0;
  121. int sum2 = 0;
  122. int sum3 = 0;
  123. for (int i = 0; i < 6; i++)
  124. {
  125. sum1 += *(lightData + i * 6 + 3);
  126. sum2 += *(lightData + i * 6 + 4);
  127. sum3 += *(lightData + i * 6 + 5);
  128. }
  129. unsigned char average[3];
  130. average[0] = (unsigned char)(sum1 / 6);
  131. average[1] = (unsigned char)(sum2 / 6);
  132. average[2] = (unsigned char)(sum3 / 6);
  133. setAverageLight(average);
  134. }
  135. void Block::setPartOfModel(int type, bool part)
  136. {
  137. if (part)
  138. this->partOfModel |= type;
  139. else
  140. this->partOfModel &= ~type;
  141. }
  142. const unsigned char* Block::getLightData(Direction dir) const
  143. {
  144. return lightData + getDirectionIndex(dir) * 6;
  145. }
  146. __int64 Block::getMaxLight() const
  147. {
  148. unsigned char max[6];
  149. max[0] = max[1] = max[2] = max[3] = max[4] = max[5] = 0;
  150. for (int i = 0; i < 6; i++)
  151. {
  152. for (int j = 0; j < 6; j++)
  153. {
  154. if (lightData[i * 6 + j] > max[j]) max[j] = lightData[i * 6 + j];
  155. }
  156. }
  157. return ((__int64)max[0] << 24) | ((__int64)max[1] << 16)
  158. | ((__int64)max[2] << 8) | ((__int64)max[3] << 56)
  159. | ((__int64)max[4] << 48) | ((__int64)max[5] << 40);
  160. }
  161. bool Block::isVisible() const
  162. {
  163. return true;
  164. // return sideVisible[0] || sideVisible[1] || sideVisible[2] ||
  165. // sideVisible[3]
  166. // || sideVisible[4] || sideVisible[5];
  167. }
  168. Vec3<int> Block::getLocation() const
  169. {
  170. return location;
  171. }
  172. const BlockType* Block::zBlockType() const
  173. {
  174. return zType;
  175. }
  176. Skeleton* Block::zSkeleton() const
  177. {
  178. return skelett;
  179. }
  180. Text Block::printLightInfo()
  181. {
  182. Text result = "NORTH[0;-1;0](";
  183. result += (int)lightData[0];
  184. result += ",";
  185. result += (int)lightData[1];
  186. result += ",";
  187. result += (int)lightData[2];
  188. result += ";";
  189. result += (int)lightData[3];
  190. result += ",";
  191. result += (int)lightData[4];
  192. result += ",";
  193. result += (int)lightData[5];
  194. result += ")\n";
  195. result += "EAST[1;0;0](";
  196. result += (int)lightData[6];
  197. result += ",";
  198. result += (int)lightData[7];
  199. result += ",";
  200. result += (int)lightData[8];
  201. result += ";";
  202. result += (int)lightData[9];
  203. result += ",";
  204. result += (int)lightData[10];
  205. result += ",";
  206. result += (int)lightData[11];
  207. result += ")\n";
  208. result += "SOUTH[0;1;0](";
  209. result += (int)lightData[12];
  210. result += ",";
  211. result += (int)lightData[13];
  212. result += ",";
  213. result += (int)lightData[14];
  214. result += ";";
  215. result += (int)lightData[15];
  216. result += ",";
  217. result += (int)lightData[16];
  218. result += ",";
  219. result += (int)lightData[17];
  220. result += ")\n";
  221. result += "WEST[-1;0;0](";
  222. result += (int)lightData[18];
  223. result += ",";
  224. result += (int)lightData[19];
  225. result += ",";
  226. result += (int)lightData[20];
  227. result += ";";
  228. result += (int)lightData[21];
  229. result += ",";
  230. result += (int)lightData[22];
  231. result += ",";
  232. result += (int)lightData[23];
  233. result += ")\n";
  234. result += "TOP[0;0;1](";
  235. result += (int)lightData[24];
  236. result += ",";
  237. result += (int)lightData[25];
  238. result += ",";
  239. result += (int)lightData[26];
  240. result += ";";
  241. result += (int)lightData[27];
  242. result += ",";
  243. result += (int)lightData[28];
  244. result += ",";
  245. result += (int)lightData[29];
  246. result += ")\n";
  247. result += "BOTTOM[0;0;-1](";
  248. result += (int)lightData[30];
  249. result += ",";
  250. result += (int)lightData[31];
  251. result += ",";
  252. result += (int)lightData[32];
  253. result += ";";
  254. result += (int)lightData[33];
  255. result += ",";
  256. result += (int)lightData[34];
  257. result += ",";
  258. result += (int)lightData[35];
  259. result += ")\n";
  260. return result;
  261. }
  262. int Block::getPartOfModels() const
  263. {
  264. return partOfModel;
  265. }
  266. char Block::getFlowOptions() const
  267. {
  268. return flowOptions;
  269. }
  270. char Block::getDistanceToSource() const
  271. {
  272. return distanceToSource;
  273. }