Miss.hlsl 162 B

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  1. #include "Common.hlsl"
  2. [shader("miss")]
  3. void Miss(inout HitInfo rayPayload : SV_RayPayload)
  4. {
  5. rayPayload.colorAndDistance = float4(0.2f, 0.2f, 0.2f, -1.f);
  6. }