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- #pragma once
- #include <Welt3D.h>
- #include <Bildschirm.h>
- #include <Kam3D.h>
- #include <Thread.h>
- #include "Dimension.h"
- #include "CurrentPlayer.h"
- class World : public Framework::Thread
- {
- private:
- Framework::RCArray<Dimension> *dimensions;
- CurrentPlayer *currentPlayer;
- Framework::Welt3D *renderedWorld;
- Framework::Bildschirm3D *zScreenPtr;
- Framework::Kam3D *kam;
- public:
- World( Framework::Bildschirm3D *zScreen );
- ~World();
- void update();
- void setChunk( Chunk *chunk, int dimensionId );
- void thread() override;
- Block *zBlockAt( Framework::Vec3<int> location, int dimension ) const;
- Dimension *zDimension( int id ) const;
- void setVisibility( Framework::Model3D *zModel, bool visible );
- Framework::Bildschirm3D *zScreen() const;
- };
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