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- #include "Dimension.h"
- #include "Constants.h"
- #include "Datei.h"
- #include "Game.h"
- using namespace Framework;
- Dimension::Dimension( int id )
- : dimensionId( id ),
- chunks( new Trie<Chunk>() ),
- entities( new RCArray<Entity>() )
- {}
- Dimension::~Dimension()
- {
- entities->release();
- chunks->release();
- }
- void Dimension::updateVisibility()
- {
- bool changed = true;
- while( changed )
- {
- changed = false;
- for( auto chunk = chunks->getIterator(); chunk; chunk++ )
- changed |= chunk->updateVisibility();
- }
- }
- void Dimension::getAddrOf( Punkt cPos, char *addr ) const
- {
- *(int *)addr = cPos.x;
- *( (int *)addr + 1 ) = cPos.y;
- addr[ 8 ] = 0;
- }
- void Dimension::getAddrOfWorld( Punkt wPos, char *addr ) const
- {
- wPos /= CHUNK_SIZE;
- getAddrOf( wPos, addr );
- }
- Chunk *Dimension::zChunk( Punkt wPos ) const
- {
- char addr[ 9 ];
- getAddrOfWorld( wPos, addr );
- return chunks->z( addr );
- }
- Block *Dimension::zBlock( Vec3<int> location )
- {
- Chunk *c = zChunk( Punkt( location.x, location.y ) );
- if( c )
- return c->zBlockAt( Vec3<int>( location.x % CHUNK_SIZE, location.y % CHUNK_SIZE, location.z ) );
- return 0;
- }
- void Dimension::addEntity( Entity *entity )
- {
- entities->add( entity );
- }
- void Dimension::addChunk( Chunk *chunk )
- {
- char addr[ 9 ];
- getAddrOf( chunk->getCenter(), addr );
- if( !chunks->z( addr ) )
- {
- chunks->set( addr, chunk );
- getAddrOf( chunk->getCenter() + Punkt( CHUNK_SIZE, 0 ), addr );
- Chunk *zChunk = chunks->z( addr );
- if( zChunk )
- {
- zChunk->setNeighbor( WEST, chunk );
- chunk->setNeighbor( EAST, chunk );
- }
- getAddrOf( chunk->getCenter() + Punkt( -CHUNK_SIZE, 0 ), addr );
- zChunk = chunks->z( addr );
- if( zChunk )
- {
- zChunk->setNeighbor( EAST, chunk );
- chunk->setNeighbor( WEST, chunk );
- }
- getAddrOf( chunk->getCenter() + Punkt( 0, CHUNK_SIZE ), addr );
- zChunk = chunks->z( addr );
- if( zChunk )
- {
- zChunk->setNeighbor( NORTH, chunk );
- chunk->setNeighbor( SOUTH, chunk );
- }
- getAddrOf( chunk->getCenter() + Punkt( 0, -CHUNK_SIZE ), addr );
- zChunk = chunks->z( addr );
- if( zChunk )
- {
- zChunk->setNeighbor( SOUTH, chunk ); // TODO: correct this in setBlock
- chunk->setNeighbor( NORTH, chunk );
- }
- }
- else
- chunk->release();
- }
- int Dimension::getDimensionId() const
- {
- return dimensionId;
- }
- bool Dimension::hasChunck( int x, int y ) const
- {
- return zChunk( Punkt( x, y ) );
- }
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