Block.cpp 8.0 KB

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  1. #include "Block.h"
  2. #include <Shader.h>
  3. #include <Textur.h>
  4. #include "CustomDX11API.h"
  5. #include "Globals.h"
  6. Block::Block(const BlockType* zType,
  7. Framework::Vec3<int> pos,
  8. Model3DData* model,
  9. Model3DTextur* texture,
  10. int maxHP,
  11. bool transparent,
  12. bool needRequestModelInfo,
  13. float size,
  14. bool passable,
  15. float speedModifier)
  16. : FactoryCraftModel(),
  17. zType(zType),
  18. location(pos),
  19. maxHP((float)maxHP),
  20. needRequestModelInfo(needRequestModelInfo),
  21. partOfModel(0),
  22. flowOptions(0),
  23. distanceToSource(0),
  24. passable(passable),
  25. speedModifier(speedModifier),
  26. currentModelInfo(0)
  27. {
  28. hp = (float)maxHP;
  29. memset(sideVisible, 0, 6);
  30. // Model3D::setAlpha(transparent);
  31. Model3D::setPosition(
  32. (Framework::Vec3<float>)pos + Framework::Vec3<float>{0.5f, 0.5f, 0.5f});
  33. setModelDaten(model);
  34. setModelTextur(texture);
  35. memset(lightData, 0, 6 * 6);
  36. setSize(size);
  37. }
  38. Block::~Block()
  39. {
  40. if (currentModelInfo)
  41. {
  42. delete currentModelInfo;
  43. }
  44. }
  45. void Block::beforeRender(
  46. GraphicsApi* api, Shader* zVertexShader, Shader* zPixelShader)
  47. {
  48. if (needRequestModelInfo)
  49. {
  50. needRequestModelInfo = 0;
  51. World::INSTANCE->zClient()->blockAPIRequest(location, "\0", 1);
  52. }
  53. FactoryCraftModel::beforeRender(api, zVertexShader, zPixelShader);
  54. }
  55. void Block::setFlow(char flowOptions, char distanceToSource)
  56. {
  57. this->flowOptions = flowOptions;
  58. this->distanceToSource = distanceToSource;
  59. }
  60. void Block::api(char* message)
  61. {
  62. switch (message[0])
  63. {
  64. case 0: // hp change
  65. {
  66. hp = *(float*)(message + 1);
  67. setDestroyedState(1 - hp / maxHP);
  68. Model3D* mdl = World::INSTANCE->getCurrentTarget();
  69. if (mdl == this)
  70. {
  71. if (partOfModel)
  72. {
  73. World::INSTANCE->zSelectedEffectModel()->setDestroyedState(
  74. 1 - hp / maxHP);
  75. }
  76. }
  77. if (mdl) mdl->release();
  78. break;
  79. }
  80. case 1: // model change
  81. {
  82. ModelInfo* old = currentModelInfo;
  83. ByteArrayReader reader(message + 1, 10000, 0);
  84. currentModelInfo = new ModelInfo(&reader);
  85. setModelDaten(currentModelInfo->getModel());
  86. setSize(currentModelInfo->getSize());
  87. setModelTextur(currentModelInfo->getTexture());
  88. Chunk* zChunk = World::INSTANCE->zChunk(
  89. World::INSTANCE->getChunkCenter(location.x, location.y));
  90. if (zChunk)
  91. {
  92. zChunk->setModelChanged(partOfModel);
  93. }
  94. if (old)
  95. {
  96. delete old;
  97. }
  98. break;
  99. }
  100. case 2: // update fluid state
  101. {
  102. flowOptions = message[1];
  103. distanceToSource = message[2];
  104. Chunk* zChunk = World::INSTANCE->zChunk(
  105. World::INSTANCE->getChunkCenter(location.x, location.y));
  106. if (zChunk)
  107. {
  108. zChunk->setModelChanged(partOfModel);
  109. }
  110. }
  111. case 3: // update passable and speed modifier
  112. {
  113. passable = message[1];
  114. speedModifier = *(float*)(message + 2);
  115. break;
  116. }
  117. }
  118. }
  119. void Block::copyLightTo(Block* zB)
  120. {
  121. memcpy(zB->lightData, lightData, 6 * 6);
  122. memcpy(zB->sideVisible, sideVisible, 6);
  123. }
  124. void Block::setLightData(Direction dir, unsigned char* data, Chunk* zC)
  125. {
  126. memcpy(lightData + getDirectionIndex(dir) * 6, data, 6);
  127. if (data[0] | data[1] | data[2] | data[3] | data[4] | data[5])
  128. sideVisible[getDirectionIndex(dir)] = 1;
  129. else
  130. sideVisible[getDirectionIndex(dir)] = 0;
  131. if (zC) zC->setLightChanged(partOfModel);
  132. int sum1 = 0;
  133. int sum2 = 0;
  134. int sum3 = 0;
  135. for (int i = 0; i < 6; i++)
  136. {
  137. sum1 += *(lightData + i * 6 + 3);
  138. sum2 += *(lightData + i * 6 + 4);
  139. sum3 += *(lightData + i * 6 + 5);
  140. }
  141. unsigned char average[3];
  142. average[0] = (unsigned char)(sum1 / 6);
  143. average[1] = (unsigned char)(sum2 / 6);
  144. average[2] = (unsigned char)(sum3 / 6);
  145. setAverageLight(average);
  146. }
  147. void Block::setPartOfModel(int type, bool part)
  148. {
  149. if (part)
  150. this->partOfModel |= type;
  151. else
  152. this->partOfModel &= ~type;
  153. }
  154. const unsigned char* Block::getLightData(Direction dir) const
  155. {
  156. return lightData + getDirectionIndex(dir) * 6;
  157. }
  158. __int64 Block::getMaxLight() const
  159. {
  160. unsigned char max[6];
  161. max[0] = max[1] = max[2] = max[3] = max[4] = max[5] = 0;
  162. for (int i = 0; i < 6; i++)
  163. {
  164. for (int j = 0; j < 6; j++)
  165. {
  166. if (lightData[i * 6 + j] > max[j]) max[j] = lightData[i * 6 + j];
  167. }
  168. }
  169. return ((__int64)max[0] << 24) | ((__int64)max[1] << 16)
  170. | ((__int64)max[2] << 8) | ((__int64)max[3] << 56)
  171. | ((__int64)max[4] << 48) | ((__int64)max[5] << 40);
  172. }
  173. bool Block::isVisible() const
  174. {
  175. return true;
  176. // return sideVisible[0] || sideVisible[1] || sideVisible[2] ||
  177. // sideVisible[3]
  178. // || sideVisible[4] || sideVisible[5];
  179. }
  180. Vec3<int> Block::getLocation() const
  181. {
  182. return location;
  183. }
  184. const BlockType* Block::zBlockType() const
  185. {
  186. return zType;
  187. }
  188. Skeleton* Block::zSkeleton() const
  189. {
  190. return skelett;
  191. }
  192. Text Block::printLightInfo()
  193. {
  194. Text result = "NORTH[0;-1;0](";
  195. result += (int)lightData[0];
  196. result += ",";
  197. result += (int)lightData[1];
  198. result += ",";
  199. result += (int)lightData[2];
  200. result += ";";
  201. result += (int)lightData[3];
  202. result += ",";
  203. result += (int)lightData[4];
  204. result += ",";
  205. result += (int)lightData[5];
  206. result += ")\n";
  207. result += "EAST[1;0;0](";
  208. result += (int)lightData[6];
  209. result += ",";
  210. result += (int)lightData[7];
  211. result += ",";
  212. result += (int)lightData[8];
  213. result += ";";
  214. result += (int)lightData[9];
  215. result += ",";
  216. result += (int)lightData[10];
  217. result += ",";
  218. result += (int)lightData[11];
  219. result += ")\n";
  220. result += "SOUTH[0;1;0](";
  221. result += (int)lightData[12];
  222. result += ",";
  223. result += (int)lightData[13];
  224. result += ",";
  225. result += (int)lightData[14];
  226. result += ";";
  227. result += (int)lightData[15];
  228. result += ",";
  229. result += (int)lightData[16];
  230. result += ",";
  231. result += (int)lightData[17];
  232. result += ")\n";
  233. result += "WEST[-1;0;0](";
  234. result += (int)lightData[18];
  235. result += ",";
  236. result += (int)lightData[19];
  237. result += ",";
  238. result += (int)lightData[20];
  239. result += ";";
  240. result += (int)lightData[21];
  241. result += ",";
  242. result += (int)lightData[22];
  243. result += ",";
  244. result += (int)lightData[23];
  245. result += ")\n";
  246. result += "TOP[0;0;1](";
  247. result += (int)lightData[24];
  248. result += ",";
  249. result += (int)lightData[25];
  250. result += ",";
  251. result += (int)lightData[26];
  252. result += ";";
  253. result += (int)lightData[27];
  254. result += ",";
  255. result += (int)lightData[28];
  256. result += ",";
  257. result += (int)lightData[29];
  258. result += ")\n";
  259. result += "BOTTOM[0;0;-1](";
  260. result += (int)lightData[30];
  261. result += ",";
  262. result += (int)lightData[31];
  263. result += ",";
  264. result += (int)lightData[32];
  265. result += ";";
  266. result += (int)lightData[33];
  267. result += ",";
  268. result += (int)lightData[34];
  269. result += ",";
  270. result += (int)lightData[35];
  271. result += ")\n";
  272. return result;
  273. }
  274. int Block::getPartOfModels() const
  275. {
  276. return partOfModel;
  277. }
  278. char Block::getFlowOptions() const
  279. {
  280. return flowOptions;
  281. }
  282. char Block::getDistanceToSource() const
  283. {
  284. return distanceToSource;
  285. }
  286. const ModelInfo& Block::getCurrentModelInfo() const
  287. {
  288. return currentModelInfo ? *currentModelInfo : zType->getModelInfo();
  289. }