ServerSelection.cpp 21 KB

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  1. #include "ServerSelection.h"
  2. #include <AlphaFeld.h>
  3. #include <AsynchronCall.h>
  4. #include <Base64.h>
  5. #include <Bild.h>
  6. #include <DataValidator.h>
  7. #include <Datei.h>
  8. #include <DateiSystem.h>
  9. #include <JSON.h>
  10. #include <Knopf.h>
  11. #include <Schrift.h>
  12. #include "FactoryClient.h"
  13. #include "Globals.h"
  14. #include "Initialisierung.h"
  15. #include "Load.h"
  16. using namespace Framework;
  17. ServerStatus::ServerStatus(Framework::Text name,
  18. Framework::Text ip,
  19. unsigned short sslPort,
  20. unsigned short port,
  21. Framework::HashMap<Framework::Text, Framework::Text>* secrets)
  22. : ZeichnungHintergrund(),
  23. name(name),
  24. ip(ip),
  25. sslPort(sslPort),
  26. port(port),
  27. playerName(""),
  28. ping(-1),
  29. status("..."),
  30. statusId(0),
  31. requestId(0),
  32. secrets(secrets),
  33. join(initKnopf(0, 0, 55, 20, Knopf::Style::Normal, "join"))
  34. {
  35. setMausEreignis(_ret1ME);
  36. setStyle(Style::Erlaubt | Style::Sichtbar | Style::Rahmen);
  37. setRahmenBreite(1);
  38. setRahmenFarbe(0xFF3d3d3d);
  39. join->setMausEreignis([this](void* p, void* o, MausEreignis me) {
  40. if (me.id == ME_RLinks)
  41. {
  42. FactoryClient* client = new FactoryClient();
  43. if (!client->connect(getIp(), getSSLPort()))
  44. {
  45. lockZeichnung();
  46. status = "The Server is currently not reachable";
  47. statusId = 404;
  48. ping = -1;
  49. rend = 1;
  50. unlockZeichnung();
  51. client->release();
  52. }
  53. else
  54. {
  55. Text secret = "";
  56. if (this->secrets->has(playerName))
  57. secret = this->secrets->get(playerName);
  58. if (statusId == 203) secret = "";
  59. bool isNew = secret.getLength() == 0;
  60. menuRegister->get("serverSelection")->hide();
  61. menuRegister->get("load")->show();
  62. ((LoadMenu*)(Menu*)menuRegister->get("load"))
  63. ->load(client,
  64. playerName,
  65. secret,
  66. getPort(),
  67. [this, isNew, client](int result, Text secret) {
  68. menuRegister->get("load")->hide();
  69. lockZeichnung();
  70. statusId = result;
  71. if (statusId == 403)
  72. status = "The name is already in use";
  73. if (statusId == 500)
  74. status = "Unknown Server message received";
  75. if (statusId == 201) status = "Please try again";
  76. unlockZeichnung();
  77. if (statusId == 200 || statusId == 201)
  78. {
  79. if (isNew)
  80. {
  81. this->secrets->put(playerName, secret);
  82. ((ServerSelectionMenu*)(Menu*)menuRegister
  83. ->get("serverSelection"))
  84. ->saveServers();
  85. }
  86. if (statusId == 200)
  87. {
  88. World::INSTANCE
  89. = new World(dynamic_cast<Bildschirm3D*>(
  90. window->zBildschirm()),
  91. client);
  92. menuRegister->get("game")->show();
  93. }
  94. else
  95. {
  96. menuRegister->get("serverSelection")
  97. ->show();
  98. client->release();
  99. }
  100. }
  101. else
  102. {
  103. menuRegister->get("serverSelection")->show();
  104. client->release();
  105. }
  106. });
  107. }
  108. }
  109. return 1;
  110. });
  111. LTDBDatei iconsDat;
  112. iconsDat.setDatei(new Text("data/images/gui_icons.ltdb"));
  113. iconsDat.leseDaten(0);
  114. removeButton = initKnopf(0,
  115. 0,
  116. 20,
  117. 20,
  118. Framework::Knopf::Style::HBild | Framework::Knopf::Style::HAlpha
  119. | Framework::Knopf::Style::Hintergrund,
  120. "");
  121. removeButton->setRahmenFarbe(0xFF9C0A0A);
  122. removeButton->setAlphaFeldFarbe(0x5F9C0A0A);
  123. removeButton->setToolTipText("Remove player from list of ignored players",
  124. uiFactory.initParam.bildschirm,
  125. uiFactory.initParam.schrift);
  126. removeButton->setHintergrundBildZ(
  127. dynamic_cast<Bild*>(iconsDat.laden(0, new Text("trash.png"))));
  128. removeButton->setMausEreignis([this](void* p, void* o, MausEreignis me) {
  129. if (me.id == ME_RLinks)
  130. {
  131. ((ServerSelectionMenu*)(Menu*)menuRegister->get("serverSelection"))
  132. ->removeServer(this->name);
  133. }
  134. return 1;
  135. });
  136. }
  137. ServerStatus::~ServerStatus()
  138. {
  139. secrets->release();
  140. removeButton->release();
  141. join->release();
  142. }
  143. void ServerStatus::updatePlayerName(Framework::Text playerName)
  144. {
  145. lockZeichnung();
  146. status = "";
  147. this->playerName = playerName;
  148. ServerStatus* tmp = dynamic_cast<ServerStatus*>(getThis());
  149. int id = ++requestId;
  150. unlockZeichnung();
  151. new AsynchronCall([tmp, id]() {
  152. FactoryClient* client = new FactoryClient();
  153. if (!client->connect(tmp->getIp(), tmp->getSSLPort()))
  154. {
  155. tmp->lockZeichnung();
  156. if (tmp->requestId == id)
  157. {
  158. tmp->status = "The Server is currently not reachable";
  159. tmp->statusId = 404;
  160. tmp->ping = -1;
  161. tmp->rend = 1;
  162. }
  163. tmp->unlockZeichnung();
  164. }
  165. else
  166. {
  167. tmp->lockZeichnung();
  168. if (tmp->requestId == id)
  169. {
  170. Text secret = "";
  171. if (tmp->secrets->has(tmp->playerName))
  172. secret = tmp->secrets->get(tmp->playerName);
  173. tmp->unlockZeichnung();
  174. int ping = client->ping();
  175. int statusId = client->status(tmp->playerName, secret);
  176. if (statusId == 403)
  177. {
  178. int secondStatus = client->status(tmp->playerName, "");
  179. if (secondStatus == 200) statusId = 203;
  180. }
  181. if (secret.istGleich("") && statusId == 200)
  182. {
  183. statusId = 203;
  184. }
  185. tmp->lockZeichnung();
  186. if (tmp->requestId == id)
  187. {
  188. tmp->ping = ping;
  189. tmp->statusId = statusId;
  190. if (tmp->statusId == 200)
  191. tmp->status = "The Server is reachable";
  192. if (statusId == 203) tmp->status = "Create a new player";
  193. if (tmp->statusId == 403)
  194. tmp->status = "The name is already in use";
  195. tmp->rend = 1;
  196. }
  197. }
  198. tmp->unlockZeichnung();
  199. }
  200. client->release();
  201. tmp->release();
  202. });
  203. }
  204. void ServerStatus::doMausEreignis(Framework::MausEreignis& me, bool userRet)
  205. {
  206. removeButton->doPublicMausEreignis(me);
  207. if (canConnect()) join->doPublicMausEreignis(me);
  208. }
  209. bool ServerStatus::tick(double time)
  210. {
  211. join->setPosition(gr.x - 60, gr.y - 25);
  212. removeButton->setPosition(gr.x - 20, 0);
  213. return ZeichnungHintergrund::tick(time) || join->tick(time)
  214. || removeButton->tick(time);
  215. }
  216. void ServerStatus::render(Framework::Bild& rObj)
  217. {
  218. ZeichnungHintergrund::render(rObj);
  219. if (rObj.setDrawOptions(pos, gr))
  220. {
  221. TextRenderer tr(
  222. dynamic_cast<Schrift*>(uiFactory.initParam.schrift->getThis()));
  223. tr.setSchriftSize(12);
  224. tr.renderText(5, 5, name, rObj, 0xFFFFFFFF);
  225. tr.renderText(
  226. 5, 25, ip + ":" + sslPort + " (" + port + ")", rObj, 0xFF808080);
  227. if (requestId && requestId != 404)
  228. {
  229. int tbr = tr.getTextBreite(Text("ping: ") + ping);
  230. if (ping >= 0)
  231. {
  232. tr.renderText(getBreite() - 25 - tbr,
  233. 5,
  234. Text("ping: ") + ping,
  235. rObj,
  236. 0xFFFFFFFF);
  237. }
  238. }
  239. if (statusId == 404 || statusId == 500)
  240. tr.renderText(5, 45, status, rObj, 0xFFFF0000);
  241. if (statusId == 403 || statusId == 201 || statusId == 203)
  242. tr.renderText(5, 45, status, rObj, 0xFFFFA500);
  243. if (statusId == 200) tr.renderText(5, 45, status, rObj, 0xFF00FF00);
  244. removeButton->render(rObj);
  245. if (canConnect()) join->render(rObj);
  246. rObj.releaseDrawOptions();
  247. }
  248. }
  249. Framework::Text ServerStatus::getName() const
  250. {
  251. return name;
  252. }
  253. Framework::Text ServerStatus::getIp() const
  254. {
  255. return ip;
  256. }
  257. unsigned short ServerStatus::getSSLPort() const
  258. {
  259. return sslPort;
  260. }
  261. unsigned short ServerStatus::getPort() const
  262. {
  263. return port;
  264. }
  265. Framework::HashMap<Framework::Text, Framework::Text>*
  266. ServerStatus::zSecrets() const
  267. {
  268. return secrets;
  269. }
  270. bool ServerStatus::canConnect() const
  271. {
  272. return statusId == 200 || statusId == 201 || statusId == 203;
  273. }
  274. ServerSelectionMenu::ServerSelectionMenu(Bildschirm* zScreen)
  275. : Menu(zScreen)
  276. {
  277. playerNameLabel = initTextFeld(zScreen->getBackBufferSize().x / 2 - 150,
  278. zScreen->getBackBufferSize().y / 2 - 300,
  279. 85,
  280. 20,
  281. TextFeld::Style::Text | TextFeld::Style::VCenter,
  282. "Player Name:");
  283. elements.add(playerNameLabel);
  284. playerName = initTextFeld(zScreen->getBackBufferSize().x / 2 - 150 + 85,
  285. zScreen->getBackBufferSize().y / 2 - 300,
  286. 215,
  287. 20,
  288. TextFeld::Style::TextFeld,
  289. "");
  290. playerName->setNTastaturEreignis(
  291. [this](void* p, void* o, TastaturEreignis te) {
  292. // set player names of each server
  293. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  294. ((ServerStatus*)serverList->zEintrag(i))
  295. ->updatePlayerName(playerName->zText()->getText());
  296. saveServers();
  297. return 1;
  298. });
  299. elements.add(playerName);
  300. serverLabel = initTextFeld(zScreen->getBackBufferSize().x / 2 - 150,
  301. zScreen->getBackBufferSize().y / 2 - 275,
  302. 100,
  303. 20,
  304. TextFeld::Style::Text | TextFeld::Style::VCenter,
  305. "Server:");
  306. elements.add(serverLabel);
  307. refresh = initKnopf(zScreen->getBackBufferSize().x / 2 + 80,
  308. zScreen->getBackBufferSize().y / 2 - 275,
  309. 70,
  310. 20,
  311. Knopf::Style::Normal,
  312. "Refresh");
  313. refresh->setMausEreignis(
  314. [this](void* p, void* o, Framework::MausEreignis me) {
  315. if (me.id == ME_RLinks)
  316. {
  317. if (playerName->zText()->getLength() > 0)
  318. {
  319. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  320. ((ServerStatus*)serverList->zEintrag(i))
  321. ->updatePlayerName(playerName->zText()->getText());
  322. }
  323. }
  324. return 1;
  325. });
  326. elements.add(refresh);
  327. serverList = new ZListe();
  328. serverList->setSize(300, 480);
  329. serverList->setRahmenBreite(1);
  330. serverList->setRahmenFarbe(0xFF6d6d6d);
  331. serverList->setPosition(zScreen->getBackBufferSize().x / 2 - 150,
  332. zScreen->getBackBufferSize().y / 2 - 250);
  333. serverList->setStyle(ZListe::Style::Normal | ZListe::Style::VScroll);
  334. serverList->setMausEreignis(_ret1ME);
  335. serverList->setVertikalScrollPos(0);
  336. serverList->setEntrySeperatorSize(1);
  337. serverList->setEntrySeperatorColor(0xFF6d6d6d);
  338. elements.add(serverList);
  339. add = initKnopf(zScreen->getBackBufferSize().x / 2 - 50,
  340. zScreen->getBackBufferSize().y / 2 + 235,
  341. 100,
  342. 20,
  343. Knopf::Style::Normal,
  344. "Add Server");
  345. elements.add(add);
  346. add->setMausEreignis([this](void* p, void* o, Framework::MausEreignis me) {
  347. if (me.id == ME_RLinks)
  348. {
  349. hide();
  350. menuRegister->get("addServer")->show();
  351. }
  352. return 1;
  353. });
  354. exit = initKnopf(zScreen->getBackBufferSize().x / 2 - 50,
  355. zScreen->getBackBufferSize().y / 2 + 285,
  356. 100,
  357. 20,
  358. Knopf::Style::Normal,
  359. "Beenden");
  360. elements.add(exit);
  361. exit->setRahmenFarbe(0xFF9C0A0A);
  362. exit->setAlphaFeldStrength(10);
  363. exit->setAlphaFeldFarbe(0x5F9C0A0A);
  364. exit->setMausEreignis([this](void* p, void* o, Framework::MausEreignis me) {
  365. if (me.id == ME_RLinks)
  366. {
  367. hide();
  368. StopNachrichtenSchleife(0);
  369. }
  370. return 1;
  371. });
  372. // load server json
  373. JSON::JSONValue* json = JSON::loadJSONFromFile("data/server.json");
  374. if (json)
  375. {
  376. // build validator
  377. Validator::DataValidator* validator
  378. = Validator::DataValidator::buildForObject()
  379. ->withRequiredString("playerName")
  380. ->withDefault("")
  381. ->finishString()
  382. ->withRequiredAttribute("server",
  383. Validator::DataValidator::buildForArray()
  384. ->withDefault(new JSON::JSONArray())
  385. ->removeInvalidEntries()
  386. ->addAcceptedTypeInArray(
  387. Validator::DataValidator::buildForObject()
  388. ->withRequiredString("name")
  389. ->finishString()
  390. ->withRequiredString("ip")
  391. ->finishString()
  392. ->withRequiredNumber("sslPort")
  393. ->whichIsGreaterOrEqual(0)
  394. ->whichIsLessOrEqual((double)0xFFFF)
  395. ->finishNumber()
  396. ->withRequiredNumber("port")
  397. ->whichIsGreaterOrEqual(0)
  398. ->whichIsLessOrEqual((double)0xFFFF)
  399. ->finishNumber()
  400. ->withRequiredAttribute("secrets",
  401. Validator::DataValidator::buildForArray()
  402. ->addAcceptedObjectInArray()
  403. ->withRequiredString("secret")
  404. ->finishString()
  405. ->withRequiredString("playerName")
  406. ->finishString()
  407. ->finishObject()
  408. ->finishArray())
  409. ->finishObject())
  410. ->finishArray())
  411. ->finishObject();
  412. RCArray<Validator::ValidationResult> removedParts;
  413. JSON::JSONValue* validJson
  414. = validator->getValidParts(json, &removedParts);
  415. json->release();
  416. if (validJson)
  417. {
  418. JSON::JSONArray* arr
  419. = validJson->asObject()->zValue("server")->asArray();
  420. for (int i = 0; i < arr->getLength(); i++)
  421. {
  422. JSON::JSONObject* obj = arr->zValue(i)->asObject();
  423. Framework::HashMap<Framework::Text, Framework::Text>* secrets
  424. = new Framework::HashMap<Framework::Text, Framework::Text>(
  425. 10, [](Text t) { return t.hashCode(); });
  426. JSON::JSONArray* secretsJson
  427. = obj->zValue("secrets")->asArray();
  428. for (int j = 0; j < secretsJson->getLength(); j++)
  429. {
  430. JSON::JSONObject* obj2 = secretsJson->zValue(j)->asObject();
  431. // decode base64 secret
  432. char* secretBuffer = 0;
  433. int length;
  434. Framework::base64Decode(
  435. obj2->zValue("secret")->asString()->getString(),
  436. &secretBuffer,
  437. &length);
  438. secrets->put(
  439. obj2->zValue("playerName")->asString()->getString(),
  440. Framework::Text(secretBuffer));
  441. delete[] secretBuffer;
  442. }
  443. ServerStatus* s = new ServerStatus(
  444. obj->zValue("name")->asString()->getString(),
  445. obj->zValue("ip")->asString()->getString(),
  446. (unsigned short)obj->zValue("sslPort")
  447. ->asNumber()
  448. ->getNumber(),
  449. (unsigned short)obj->zValue("port")
  450. ->asNumber()
  451. ->getNumber(),
  452. secrets);
  453. s->setSize(300, 65);
  454. serverList->addEintrag(s);
  455. }
  456. playerName->setText(validJson->asObject()
  457. ->zValue("playerName")
  458. ->asString()
  459. ->getString());
  460. if (playerName->zText()->getLength() > 0)
  461. {
  462. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  463. ((ServerStatus*)serverList->zEintrag(i))
  464. ->updatePlayerName(playerName->zText()->getText());
  465. }
  466. serverList->updateVScroll();
  467. validJson->release();
  468. }
  469. validator->release();
  470. }
  471. }
  472. void ServerSelectionMenu::addServer(Framework::Text name,
  473. Framework::Text ip,
  474. unsigned short sslPort,
  475. unsigned short port)
  476. {
  477. ServerStatus* tmp = new ServerStatus(name,
  478. ip,
  479. sslPort,
  480. port,
  481. new HashMap<Framework::Text, Framework::Text>(
  482. 10, [](Text t) { return t.hashCode(); }));
  483. tmp->setSize(300, 65);
  484. serverList->addEintrag(tmp);
  485. tmp->updatePlayerName(playerName->zText()->getText());
  486. serverList->updateVScroll();
  487. saveServers();
  488. }
  489. bool ServerSelectionMenu::hasServer(Framework::Text name) const
  490. {
  491. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  492. {
  493. if (((ServerStatus*)serverList->zEintrag(i))->getName() == name)
  494. return 1;
  495. }
  496. return 0;
  497. }
  498. void ServerSelectionMenu::removeServer(Framework::Text name) const
  499. {
  500. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  501. {
  502. if (((ServerStatus*)serverList->zEintrag(i))->getName() == name)
  503. serverList->removeEintrag(i);
  504. }
  505. serverList->updateVScroll();
  506. saveServers();
  507. }
  508. void ServerSelectionMenu::saveServers() const
  509. {
  510. Datei file;
  511. file.setDatei("data/server.json");
  512. file.open(Datei::Style::schreiben);
  513. JSON::JSONObject root;
  514. JSON::JSONArray* servers = new JSON::JSONArray();
  515. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  516. {
  517. JSON::JSONObject* server = new JSON::JSONObject();
  518. server->addValue("name",
  519. new JSON::JSONString(
  520. ((ServerStatus*)serverList->zEintrag(i))->getName()));
  521. server->addValue("ip",
  522. new JSON::JSONString(
  523. ((ServerStatus*)serverList->zEintrag(i))->getIp()));
  524. server->addValue("sslPort",
  525. new JSON::JSONNumber(
  526. ((ServerStatus*)serverList->zEintrag(i))->getSSLPort()));
  527. server->addValue("port",
  528. new JSON::JSONNumber(
  529. ((ServerStatus*)serverList->zEintrag(i))->getPort()));
  530. JSON::JSONArray* secrets = new JSON::JSONArray();
  531. for (auto secretEntry :
  532. *((ServerStatus*)serverList->zEintrag(i))->zSecrets())
  533. {
  534. JSON::JSONObject* secret = new JSON::JSONObject();
  535. secret->addValue(
  536. "playerName", new JSON::JSONString(secretEntry.getKey()));
  537. // base64 encode secret
  538. Framework::Text secretBase64 = Framework::base64Encode(
  539. secretEntry.getValue(), secretEntry.getValue().getLength());
  540. secret->addValue("secret", new JSON::JSONString(secretBase64));
  541. secrets->addValue(secret);
  542. }
  543. server->addValue("secrets", secrets);
  544. servers->addValue(server);
  545. }
  546. root.addValue("server", servers);
  547. root.addValue(
  548. "playerName", new JSON::JSONString(playerName->zText()->getText()));
  549. Framework::Text json = root.toString();
  550. file.schreibe(json, json.getLength());
  551. file.close();
  552. }