#include "UIMLCraftingProgress.h" #include "Globals.h" #include "UIMLProgressAndStateView.h" #include "UIMLUtils.h" UIMLCraftingProgressElement::UIMLCraftingProgressElement() : UIMLElement() {} bool UIMLCraftingProgressElement::isApplicableFor( Framework::XML::Element& element) { return element.getName().istGleich("craftingProgress"); } Framework::Zeichnung* UIMLCraftingProgressElement::parseElement( Framework::XML::Element& element, Framework::UIMLContainer& generalFactory) { int addressLength = 0; int* address = getUIMLTargetAddress( element.getAttributeValue("target"), addressLength); UIMLProgressAndStateView* view = new UIMLProgressAndStateView(element.getAttributeValue("id"), element.getAttributeValue("backgroundImagePath"), element.getAttributeValue("foregroundImagePath"), address, addressLength, 1, 3, "Progress: ", " ticks"); Framework::Text direction = element.getAttributeValue("direction"); view->setStyle(UIMLProgressAndStateView::Style::Sichtbar | UIMLProgressAndStateView::Style::Erlaubt); if (direction.istGleich("TOP") || direction.istGleich("BOTTOM")) { view->addStyle(UIMLProgressAndStateView::Style::Vertical); } if (direction.istGleich("TOP") || direction.istGleich("LEFT")) { view->addStyle(UIMLProgressAndStateView::Style::Reversed); } return view; } bool UIMLCraftingProgressElement::updateElement( Framework::XML::Element& element, Framework::Zeichnung& z, Framework::UIMLContainer& generalFactory) { return false; // No update needed for this element }