#pragma once #include class CustomDX12API : public Framework::DirectX12 { public: CustomDX12API(); void initializePipeline() override; void initializeGlobalDescriptorHeap() override; void fillShaderBindingTable( Framework::DX12ShaderBindingTable* zShaderBindingTable, Framework::Model3D* zModel, int objectIndex, const Framework::DX12BLAS* zBLAS, int& lastHitGroupIndex) override; };