#include "ChunkModelBuilder.h" #include "Chunk.h" ChunkModelBuilder::ChunkModelBuilder( FactoryCraftModel* target, Chunk* zChunk, int type) : ReferenceCounter(), zChunk(zChunk), type(type), target(target) {} ChunkModelBuilder::~ChunkModelBuilder() { target->release(); } Block** ChunkModelBuilder::blocks() { return 0; // return zChunk->blocks; } void ChunkModelBuilder::setBlockPartOfModel(Block* zBlock, bool partOfModel) { // int state = zBlock->getPartOfModels(); // if (!state && partOfModel) //{ // zChunk->visibleBlocks.removeValue(zBlock); // } // zBlock->setPartOfModel(type, partOfModel); // if (state && !zBlock->getPartOfModels()) //{ // zChunk->visibleBlocks.add(zBlock); // } } Framework::Point ChunkModelBuilder::chunkCenter() { return {0, 0}; // return zChunk->location; } FactoryCraftModel* ChunkModelBuilder::zModel() const { return target; } int ChunkModelBuilder::getType() const { return type; }