#pragma once #include #include #include "ChunkMap.h" class DimensionMap : public Framework::ZeichnungHintergrund { private: Framework::Trie* chunks; Framework::Punkt originChunkCenter; Framework::Punkt scrollOffset; int chunkCount; int pixelsPerBlock; int maxHeight; bool waitingForChunk; bool drag; Framework::Punkt lastMouse; Framework::Punkt lastSize; void getAddrOf(Framework::Punkt cPos, char* addr) const; void getAddrOfWorld(Framework::Punkt wPos, char* addr) const; Framework::Punkt getMinVisibleChunkCenter(Framework::Punkt &screenPos) const; Framework::Punkt getMaxVisibleChunkCenter( Framework::Punkt& screenPos) const; public: DimensionMap(); ~DimensionMap(); void requestNextChunk(); void addChunk(ChunkMap* chunk); bool tick(double time) override; void render(Framework::Bild& rObj) override; void doMausEreignis(Framework::MausEreignis& me, bool userRet) override; };