#pragma once #include <ReferenceCounter.h> #include "KSGNetwork.h" #include "FactoryClient.h" class NetworkHandler : public virtual Framework::ReferenceCounter { private: KSGClient::MainServerClient *msc; KSGClient::LoginServerClient *lsc; KSGClient::MinigameServerClient *gsc; KSGClient::ErhaltungServerClient *esc; FactoryClient *fc; int accountId; public: NetworkHandler(); ~NetworkHandler(); bool login( Framework::Text name, Framework::Text password ); bool connect( Text ip, short port ); FactoryClient *zFactoryClient() const; bool leaveGame(); };