#pragma once #include #include #include #include "Chunk.h" #include "Entity.h" class World; class Dimension : public virtual Framework::ReferenceCounter { private: int dimensionId; Framework::Trie* chunks; Framework::Array chunkList; Framework::RCArray* entities; Framework::Critical cs; void getAddrOf( Framework::Punkt cPos, char* addr ) const; void getAddrOfWorld( Framework::Punkt wPos, char* addr ) const; public: Dimension( int id ); ~Dimension(); Framework::Either zBlock( Framework::Vec3 location ); void addEntity( Entity* entity ); void setChunk( Chunk* chunk, Framework::Punkt center, World* zWorld ); int getDimensionId() const; bool hasChunck( int x, int y ) const; Chunk* zChunk( Framework::Punkt wPos ) const; void removeDistantChunks( Framework::Punkt wPos, World* zWorld ); };