Historique des commits

Auteur SHA1 Message Date
  Kolja Strohm 17b9a08aa6 make shadow work il y a 1 semaine
  Kolja Strohm 8dd79d3945 work on shadows il y a 1 semaine
  Kolja Strohm 9e35ccff9b add lightning to cube blocks il y a 1 semaine
  Kolja Strohm 41af9d4f7c improve rendering performance by building a chunk botom level aceleration structure containing all simple blocks of a chunk il y a 2 semaines
  Kolja Strohm f89c6e1d77 add custom intersection shader for efficient ray chunk traversal il y a 2 semaines
  Kolja Strohm 16b5e467c5 receive entity updates only for entities in the subscribed world area and remove old world update and registry architecture il y a 2 ans
  Kolja Strohm 818da07114 fix light changes were not applied to ground model il y a 2 ans
  Kolja Strohm 168fa833ad improve grass rendering il y a 3 ans
  Kolja Strohm 6f5beed879 update ground model only on next tick and not for every single update il y a 3 ans
  Kolja Strohm 6059e124f5 improve rendering performance by combining block models to chunk models il y a 3 ans
  Kolja Strohm e34b571470 support block animations and dialog close notifications il y a 3 ans
  Kolja Strohm 72ac999482 improve performance by not ticking blocks anymore since they do never change il y a 3 ans
  Kolja Strohm 563dae9468 apply new code formatter il y a 4 ans
  Kolja Strohm 840dc49d37 fix some multithreading crashes il y a 4 ans
  Kolja Strohm 5c45e91e10 improved perfomance and fexed some bugs il y a 4 ans
  Kolja Strohm c74e2f947f user block light data for rendering blocks il y a 4 ans
  Kolja Strohm ac10f9b8d6 player movement is now client sided il y a 4 ans
  Kolja Strohm 31286b19ef add some missing implementations il y a 4 ans