Commit Verlauf

Autor SHA1 Nachricht Datum
  Kolja Strohm 40071d8a11 add shadow rays on objects that are not simple blocks vor 1 Woche
  Kolja Strohm cb511203e4 improve light calculation vor 1 Woche
  Kolja Strohm 17b9a08aa6 make shadow work vor 1 Woche
  Kolja Strohm 8dd79d3945 work on shadows vor 1 Woche
  Kolja Strohm 786e47b613 transfer textures and samplers as global parameters and not per hit group vor 1 Woche
  Kolja Strohm df91bea944 fix problems with lightning vor 1 Woche
  Kolja Strohm 9e35ccff9b add lightning to cube blocks vor 1 Woche
  Kolja Strohm 41af9d4f7c improve rendering performance by building a chunk botom level aceleration structure containing all simple blocks of a chunk vor 2 Wochen
  Kolja Strohm f89c6e1d77 add custom intersection shader for efficient ray chunk traversal vor 2 Wochen
  Kolja Strohm cf4e241b75 begin work on custom intersection shader for default blocks in chunks vor 2 Wochen
  Kolja Strohm eddaa40ad7 migrate to direct x 12 with raytracing vor 4 Wochen