Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm 9e35ccff9b add lightning to cube blocks hai 1 semana
  Kolja Strohm 41af9d4f7c improve rendering performance by building a chunk botom level aceleration structure containing all simple blocks of a chunk hai 2 semanas
  Kolja Strohm f89c6e1d77 add custom intersection shader for efficient ray chunk traversal hai 2 semanas
  Kolja Strohm 16b5e467c5 receive entity updates only for entities in the subscribed world area and remove old world update and registry architecture %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 818da07114 fix light changes were not applied to ground model %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 168fa833ad improve grass rendering %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 6f5beed879 update ground model only on next tick and not for every single update %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 6059e124f5 improve rendering performance by combining block models to chunk models %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm e34b571470 support block animations and dialog close notifications %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 72ac999482 improve performance by not ticking blocks anymore since they do never change %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 563dae9468 apply new code formatter %!s(int64=4) %!d(string=hai) anos
  Kolja Strohm 840dc49d37 fix some multithreading crashes %!s(int64=4) %!d(string=hai) anos
  Kolja Strohm 5c45e91e10 improved perfomance and fexed some bugs %!s(int64=4) %!d(string=hai) anos
  Kolja Strohm c74e2f947f user block light data for rendering blocks %!s(int64=4) %!d(string=hai) anos
  Kolja Strohm ac10f9b8d6 player movement is now client sided %!s(int64=4) %!d(string=hai) anos
  Kolja Strohm 31286b19ef add some missing implementations %!s(int64=4) %!d(string=hai) anos