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@@ -101,7 +101,6 @@ void Dimension::api(char* message)
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int x = *(int*)(message + 1);
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int y = *(int*)(message + 5);
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int z = *(int*)(message + 9);
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- int index = *(int*)(message + 1);
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Framework::Vec3<int> location(x, y, z);
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for (int i = 0; i < 6; i++)
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{
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@@ -115,7 +114,7 @@ void Dimension::api(char* message)
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bool visible = zB->isVisible();
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zB->setLightData(
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getOppositeDirection(getDirectionFromIndex(i)),
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- (unsigned char*)(message + 5));
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+ (unsigned char*)(message + 13));
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if (zB->isVisible() != visible)
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{
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zChunk(World::INSTANCE->getChunkCenter(pos.x, pos.y))
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