Browse Source

change to new textures

Kolja Strohm 3 years ago
parent
commit
d3bc31ca40
2 changed files with 4 additions and 4 deletions
  1. 3 3
      FactoryCraft/BasicBlocks.cpp
  2. 1 1
      FactoryCraft/Main.cpp

+ 3 - 3
FactoryCraft/BasicBlocks.cpp

@@ -27,7 +27,7 @@ BasicBlock::BasicBlock( const BlockType* zType, const char* texture, ItemType* z
     textur->setPolygonTextur( 4, dynamic_cast<Textur*>(tex->getThis()) );
     textur->setPolygonTextur( 5, tex );
     setModelTextur( textur );
-    breakTextur = currentGame->zScreen()->zGraphicsApi()->createOrGetTextur( "blocks.ltdb/crack", 0 );
+    breakTextur = currentGame->zScreen()->zGraphicsApi()->createOrGetTextur( "blocks.ltdb/crack.png", 0 );
 }
 
 BasicBlock::~BasicBlock()
@@ -64,7 +64,7 @@ void DirtBlockType::loadSuperBlock( Block* zBlock, Framework::StreamReader* zRea
 
 Block* DirtBlockType::createBlock( Framework::Vec3<int> position )
 {
-    Block* b = new BasicBlock( DirtBlockType::INSTANCE, "blocks.ltdb/dirt", 0, position, 0 ); // TODO: add efective tool
+    Block* b = new BasicBlock( DirtBlockType::INSTANCE, "blocks.ltdb/dirt.png", 0, position, 0 ); // TODO: add efective tool
     initializeSuperBlock( b );
     return b;
 }
@@ -102,7 +102,7 @@ Item* DirtBlockItemType::createItem() const
 Framework::Model3DTextur* DirtBlockItemType::getItemTextur() const
 {
     Model3DTextur* textur = new Model3DTextur();
-    Textur* tex = currentGame->zScreen()->zGraphicsApi()->createOrGetTextur( "blocks.ltdb/dirt", 0 );
+    Textur* tex = currentGame->zScreen()->zGraphicsApi()->createOrGetTextur( "blocks.ltdb/dirt.png", 0 );
     textur->setPolygonTextur( 0, dynamic_cast<Textur*>(tex->getThis()) );
     textur->setPolygonTextur( 1, dynamic_cast<Textur*>(tex->getThis()) );
     textur->setPolygonTextur( 2, dynamic_cast<Textur*>(tex->getThis()) );

+ 1 - 1
FactoryCraft/Main.cpp

@@ -36,7 +36,7 @@ int KSGStart Framework::Start( Framework::Startparam p )
     WNDCLASS wc = Framework::F_Normal( p.hinst );
     wc.lpszClassName = "Factory Craft";
     window.erstellen( WS_POPUPWINDOW, wc );
-    Monitor m = Framework::getMonitor( 2 );
+    Monitor m = Framework::getMonitor( 0 );
     window.setBounds( Punkt( m.x, m.y ), Punkt( m.breite, m.height ) );
     window.setAnzeigeModus( SW_SHOWNORMAL );
     window.setVSchließAktion( [&window]( void* p, void* f ) {