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@@ -93,8 +93,8 @@ int KSGStart Framework::Start(Framework::Startparam p)
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}
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}
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BlockType* type = new BlockType(
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BlockType* type = new BlockType(
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- 26, 1, ModelInfo("cube", "fluids.ltdb/water.png", 0, 6), 10, 1); // block type to render
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- Block* b = type->createBlock(Vec3<float>(0, 0, 0));
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+ 26, 1, ModelInfo("cube", "fluids.ltdb/water.png", 0, 6), 10, 1); //
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+block type to render Block* b = type->createBlock(Vec3<float>(0, 0, 0));
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unsigned char light[] = {255, 255, 255, 255, 255, 255};
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unsigned char light[] = {255, 255, 255, 255, 255, 255};
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b->setLightData(TOP, light);
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b->setLightData(TOP, light);
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b->setLightData(NORTH, light);
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b->setLightData(NORTH, light);
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