|
|
@@ -114,23 +114,32 @@ void World::update(bool background)
|
|
|
->setTargetUIML("");
|
|
|
break;
|
|
|
case 1:
|
|
|
- setTarget(zEntity(*(int*)(data + 2)));
|
|
|
- ((Game*)(Menu*)menuRegister->get("game"))
|
|
|
- ->setTargetUIML("");
|
|
|
- break;
|
|
|
+ {
|
|
|
+ setTarget(zEntity(*(int*)(data + 2)));
|
|
|
+ short len = *(short*)(data + 6);
|
|
|
+ char* uiml = new char[len + 8];
|
|
|
+ memcpy(uiml, data + 8, len);
|
|
|
+ uiml[len] = 0;
|
|
|
+ ((Game*)(Menu*)menuRegister->get("game"))
|
|
|
+ ->setTargetUIML(uiml);
|
|
|
+ delete[] uiml;
|
|
|
+ break;
|
|
|
+ }
|
|
|
case 2:
|
|
|
- setTarget(zBlockAt(Vec3<int>(*(int*)(data + 2),
|
|
|
- *(int*)(data + 6),
|
|
|
- *(int*)(data + 10))));
|
|
|
- int side = *(int*)(data + 14);
|
|
|
- short len = *(short*)(data + 18);
|
|
|
- char* uiml = new char[len + 1];
|
|
|
- memcpy(uiml, data + 20, len);
|
|
|
- uiml[len] = 0;
|
|
|
- ((Game*)(Menu*)menuRegister->get("game"))
|
|
|
- ->setTargetUIML(uiml);
|
|
|
- delete[] uiml;
|
|
|
- break;
|
|
|
+ {
|
|
|
+ setTarget(zBlockAt(Vec3<int>(*(int*)(data + 2),
|
|
|
+ *(int*)(data + 6),
|
|
|
+ *(int*)(data + 10))));
|
|
|
+ int side = *(int*)(data + 14);
|
|
|
+ short len = *(short*)(data + 18);
|
|
|
+ char* uiml = new char[len + 1];
|
|
|
+ memcpy(uiml, data + 20, len);
|
|
|
+ uiml[len] = 0;
|
|
|
+ ((Game*)(Menu*)menuRegister->get("game"))
|
|
|
+ ->setTargetUIML(uiml);
|
|
|
+ delete[] uiml;
|
|
|
+ break;
|
|
|
+ }
|
|
|
}
|
|
|
break;
|
|
|
}
|